New SP map. Recovery

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Alcoholic
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New SP map. Recovery

Post by Alcoholic »

Just to let you guys know im making a sp map called recovery. I think its gonna be a great map, and if i dont screw up the lod terrain // patches, then the map will come out great! Sorry i dont have any pics, i didnt build any terrain yet. :( The intro to the mission is this...

You are private Mike Powell. You were riding in your apc with your squad, when the driver drove straight into an ambush. The driver then sped through the area, and got past the soldiers, but drove into a minefield and blew the front half of the vehicle away. The only casualty was the driver, but now everything is a mess. Nobody knows where they are, nobody knows where the 2nd apc went, and everyone's guns are lost. You are just a private, so don't try to be a hero. Just follow the captain's orders and you (hopefully) will make it out alive...

I want to make a map thats really fun with lots of action with your squadmates. Personally, i hate maps // games where you run around alone ( *cough* doom *cough cough* ).
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Post by Butch »

cool, but why powell? you might as well make it tie in with the rest of the game, as powell was always a lieutenant.
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Post by LT.BARNES »

my level won't dissapoint either. i am half way complete. many objective. all squad based! MANY gr8 elements and surprises...and there is gonna be a good story line :)
...prepare for your finest hour...
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Post by Alcoholic »

im still looking through all the sound files and powell was the most used name. if i find any other name ill use that, like i was thinking about skywalker, or winchester or something.
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Post by Alcoholic »

i put scripting aside for abit and im working on the map. heres the first little part of it...

Image



...whaddaya think?
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Post by mohaa_rox »

on the treelines, don't use caulk, use nodraw. and also add the other taller treeline behind those, will look nicer.
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Post by Alcoholic »

whats the diff with caulk and nodraw?
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Post by mohaa_rox »

u see thru caulk, u don't see nodraw.
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Post by jv_map »

Well firstly nodraw is non-solid whereas caulk is solid, but more important, nodraw is invisible for the vis compiler (surfaceparm trans), whereas the caulk texture does block sight.
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Post by Alcoholic »

:?: :?: :?: you see thru caulk, you dont see nodraw? isnt that the same thing?
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Post by mohaa_rox »

no, caulk (not blanklight caulk), is used for brushes where players can't see. nodraw, the engine doesn't draw that brush or surface, in this case, the top part, nodraw, u won't see that surface because it ain't drawed. :wink:
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Post by Sonsai »

but if you used caulk you wouldn't see it either, but the nodraw increases compiling time, right? :wink:
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Post by Alcoholic »

...so if you had a floor brush, and you textured the top, what would you texture the rest of it with, and why?
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Post by bdbodger »

well for one thing if you use water and chaulk the sides or where two water brushes meet all of a sudden your water is solid but if you use nodraw the water stays water . I think nodraw keeps the properties of the thing it is on where chaulk will make it solid and maybe stuctural . A tex with an alpha channel and nodraw does not affect vis . Any transparent tex does not affect vis .
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