I have put soe tables and chairs in my map which i can walk through, although i know how to stop this, i do not know which is the correct brush to use.
Could someone tell me plz?
Thx
Quick question with a very quick answear
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Daniel Radcliffe
- Second Lieutenant
- Posts: 168
- Joined: Fri May 30, 2003 9:49 am
Well if your table is metal, use the metal clip. If it's wood, use the wood clip. Etc. etc.
The textrues are in Common
You have to cilp them, which is done by making like brushes around them.
The textrues are in Common
You have to cilp them, which is done by making like brushes around them.
Last edited by Sonsai on Sun Jun 08, 2003 6:06 pm, edited 1 time in total.

Use the 'clip' brush to stop walking through things. (It's in the 'common' textures or type 'utility' in the white box in radiant and press enter)
Note: there are different types of clip, for example, wood clip will stop you walking through something, but when you shoot it it will act like wood. Same for the other clips, you get the idea.

(hehe, should have typed faster, lol)
Note: there are different types of clip, for example, wood clip will stop you walking through something, but when you shoot it it will act like wood. Same for the other clips, you get the idea.
(hehe, should have typed faster, lol)
Zip 
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Daniel Radcliffe
- Second Lieutenant
- Posts: 168
- Joined: Fri May 30, 2003 9:49 am
Another question if i may, ive taken some breakable windows and a building i made for another map, i have the problem of although they work fine in the original building, in the new building they start off as broekn.
How do i solve this as this is kinda defeating the object of having vroken windows. Also i cannot jump through these windows, which i can in the original building also.
How do i solve this as this is kinda defeating the object of having vroken windows. Also i cannot jump through these windows, which i can in the original building also.