Ok i was just reading that other thread and somebody said lod terrain does NOT seal maps.... I have some questions because i have a leak too...
1. What about patch meshes?
2. one part of my lod terrain goes down like a crater, do i put a structural brush under that, and then close off the rest of the lod terrain from under? if i do that, ill have all this space under the lod terrain, is that ok?
Some leak questions
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i think patch meshes don't work either, only structural brushes. a big fat sky box is very easy to make and indeed seals the whole chaos inside, but as in almost everything in life, this easy way is the worse way. you'll get very bad FPS this way. Nevertheless, you could work with such a skybox until the final layout of your map is set and then you would start to optimize this skybox, like make it smaller or include buildings as part of it...
Have a look at this skybox, from Southern France! It surround all building instead of the whole box-around-the-map way.... as wacko wrote "this easy way is the worse way" So this way it will you give you better FPS.


m0g
diskawa
diskawa

