Grand staircase

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Zip
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Grand staircase

Post by Zip »

I'm trying to make a grand staircase for my map. I can bend the stairs and banister into the shape i want, but getting them to all fit together is proving quite hard. Does anyone have any advice on the matter? :?

Here's what I mean:

http://www.barracudanet.com/titanic/dow ... rndstr.gif

Maybe not so complex as this, but a similar shape.
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Zip
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Post by Zip »

The one part that is getting me is this:

Bending the banister up the staircase and bending it so it follows the curve of the staircase too. It's a dilly of a pickle :shock:

A bag of party baloons to anyone who can do it :wink:
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Sonsai
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Post by Sonsai »

here's what i think!

First start out with a long skinny brush. Then when you make the next one, make it say, 1 unit smaller and press "e". Then move the closest vertices inside diagonal one unit. And keep doing that, making it smaller each time 'till ya get to the top! I'll put a pic up later for more info :)

I can make a quick prefab for you if u want :)
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Zip
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Post by Zip »

:o I thought about that (yeah yeah, of course you did Zip! lol), but I wasn't sure whether it would give a smooth effect.

I'd like to see you're pictures though.

I think I might be able to solve the curving up problem by just making the angle it needs to go up straight (i.e 22.5 degrees of free rotation in radiant) Then all I need to worry about is the curve that follows the stairs.

Here's what my staircase was looking like last night (before i thought of the 22.5 degrees thing):

http://members.lycos.co.uk/zip1000/ LINK NO LONGER AVAILABLE

:)
Last edited by Zip on Tue Jun 10, 2003 12:19 pm, edited 1 time in total.
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Sonsai
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Post by Sonsai »

lol going well, then i'd just make a curve brush around the outside of it to give it a smooth effect.... be kind of hard though eh?
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Zip
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Post by Zip »

Lol, you're telling me. It's some task eh :lol:
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