Hehe... this is a stupid question, but I need suggestions on how to fix this.
I've got this FloatPlane: bad normal error in Mbuilder and cannot find the brush that is causing this. Somewhere here in the forum someone mentioned 'Vertex editing' but what does that mean? I know, i know... totally noobish, but im really getting into this stuff now and need a solution... argh!
I believe 'Vertex Editing' refers to moving the vertices! If you have a brush selected and press 'v' it will show up some green dots (the vertices). You can then move them around (editing). It works for LOD terrain and other things too (clylinders, cones, etc.)
Don't worry about asking questions, if you don't ask you'll never know! I've asked loads of silly questions
Somehow you've created an invalid brush in your map. At least one face of this brush will be invisible in game. This usually is the result of careless vertex-editing.
SOLUTION: Use a plugin (e.g. Rogue's) to remove bad brushes. Be careful with vertex editing in the future
Bad m0ggie, did you read this? ( page one of compiling errors post )
bad, very bad....
yeah i read that post and I do have the Rouge plugin, tried the Purge Evil Polys, nothing, nada...
Which one should I use? Purge Evil Polys
or Remove Duplicate Planes
I guess were talking about the Rouge Brush Repair plugin, right!?