2) In halflife mapping, its OK to have a brush-based entity stick halfway into a regular world brush (because entities wont break up a brush). Does this also apply to MOH mapping?
3) Same goes with manipulating brushes... in halflife, to manipulate a brush, you usually want to use vertex manipulation, because clipping can mess stuff up. Is this true in MOH mapping?
4) Whats the difference between vertex manipulation (push v) and edge manipulation (push e).? I dont see much of a difference.
THNX A LOT!
