Hehe, don't make the mistake of comparing HL with UT.m0g wrote: HL2 looks amazing it makes me drooL every time i look at those preview movies/screenshots, but im all for WW2 games, not into scifi FPS (tried UT2003 last weekend, 2 hours later i was back in the shop returning it) yuk!
The original HL is still far better than UT ever was. UT went for big and fancy guns (similar vein to Quake series) and a big variety of them. HL went for balanced weapons and balanced gameplay.
The thing that HL has that no other FPS MP game has yet managed to match is the endless skill cap that it had.
You might not understand what I mean unless you spent a lot of time in the HL community (I mean HL:DM not any of the mods like CS).
MoH:AA has been out for what, a year and a half? In that short time most players have found just about everything that could be found. There are few tricks and skills left to learn, few tactics not uncovered or used.
In HL:DM players were finding new tricks and kinks even 3-4 years after it was released (and I'm not talking about map glitching or undermapping/land sharking - These did not exist in HL whatsoever).
Tau jumping, Shooting the walls with the tau were early ones. Then players started to learn how to double click the bow, then how to tau jump, switch to MP5, launch grenade, switch to RPG, launch rocket, switch to Tau and jump again - Without hitting the ground. Then they learnt how to strafe run. Then the bunny-hop, strafe jumping, bow jumping, and the list goes on and on and on.
It truly was a game where skill was a limitless field and players were finding skills and tricks that the developers had not even intended to occur.. There was no cap to how good you could get as a player.
CoD will have such a cap, as does MoH.
So, whilst I respect that you prefer WWII themed games, I would not write off HL2 just yet just because it is not themed in such a way, or it is futuristic (like UT3k).
I'm still looking forward to the demo of CoD, though. I'm hoping they do a good job as much as anyone.


