having trouble with cliffs

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{=SuperFly=}
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having trouble with cliffs

Post by {=SuperFly=} »

i followed mainsteins guide corectly but it stuffs up when i do the mesh part can someone help...
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Post by Surgeon »

Can you give us some more details - how exactly does it stuff up ?
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{=SuperFly=}
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ok

Post by {=SuperFly=} »

Well i followed his tut propbly all they way to where it says turn it into a mesh when i put in the height and wiedth as 5 it makes the brush 2 things wide and the only thing left of the hill is like a big X bit on mainsteins it shows the hill/rock bit mines like an x , surgoen would you make me a cliff so its a prefab so i can just upload it , i just want a hill like its around an airforce base cause th building i built you can see out the window into the blank space :( :(
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Jack Ruby
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Post by Jack Ruby »

I am stressing out over cliffs too. I have started making two maps both need some steep terrain. One of the maps is " The Guns Of Navarone ".
So far I have made a really basic gun emplacement, I think I might use the working flak 88 from spearhead but scaled to 3 so they are huge guns, if you saw the film they are halfway up a cliff face. Maybe twice as high as the bunkers on Omaha.

Now heres where my pain is, I have tried using meshes, they kinda work but is there a way to join meshes, similar to the way lod snaps together, the edges of the mesh I just cant seem to get them to look joined, can you lock vertices on the edges of the mesh ?
I have tried using lod but cant get the face of it steep enough, it starts getting yellow vertices way before its steep enough.

Should I keep trying lod, meshes or just make it from brushes ?

ps. I did mansteins landscape tutorial too, all those meshes and the lod lag like hell, looks nice but isnt playable.

Heres a screenshot of the mesh version, its 1790 high, http://www31.brinkster.com/flyboysigh/guns.jpg
if the link does not work try pasting it into your browser :)
Last edited by Jack Ruby on Tue Jun 10, 2003 12:36 pm, edited 1 time in total.
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Post by Surgeon »

Terrain is a big weakness of mine at the moment :oops:
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Daniel Radcliffe
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Post by Daniel Radcliffe »

Isnt terrain a weakness of everyone?
rOger
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Post by rOger »

I've made some cliffs using meshes and that worked fine for me. Instead of trying to make them match up I simply overlapped one mesh with the other. And that worked well. I'll post a screen dump at some later time to show the result.
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Post by rOger »

http://www.samurajdata.se/~ra/cliff/

Here is some screenies of my cliff. Its about 900 units high at this point. So its not the highest cliff out there but I like the look of it, and it should be fairly easy to make one higher.
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{=SuperFly=}
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send make

Post by {=SuperFly=} »

can you make a cliff prefab and someone thats played spearhead (hopefuly roger you have) i want a lciff like flughafen to put around my map
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Jack Ruby
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Post by Jack Ruby »

Your cliffs are spot on Roger, I will continue with the meshes, maybe scale down my cliff a little, looks like I only need one a slightly higher than yours. Thanks for the screenshots.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
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