You can download the map at http://members.lycos.nl/markalbers/obj-waalbrug.pk3
Loading screens
Moderator: Moderators
-
Psycho
- Corporal
- Posts: 33
- Joined: Mon Apr 28, 2003 12:09 pm
- Location: The Netherlands; Apeldoorn
- Contact:
Loading screens
I can't get my loading screen to work. Every time I get a white screen
. Do you guys know what I am doing wrong?
You can download the map at http://members.lycos.nl/markalbers/obj-waalbrug.pk3
You can download the map at http://members.lycos.nl/markalbers/obj-waalbrug.pk3
- General Death
- Moderator
- Posts: 1116
- Joined: Thu Nov 21, 2002 2:33 am
- Location: NC, USA
- Contact:
Use a .jpg 512 x 512 and use this shader:
Code: Select all
mymapload
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/levelbriefing/mymapload.jpg
}
} 
-
Psycho
- Corporal
- Posts: 33
- Joined: Mon Apr 28, 2003 12:09 pm
- Location: The Netherlands; Apeldoorn
- Contact:
I got this one:
and it still doesn't work.[/code]
Code: Select all
obj-waalbrugload
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/dmloading/waalbrugload.tga
}
}
Last edited by Psycho on Thu Jun 12, 2003 12:03 pm, edited 1 time in total.
- General Death
- Moderator
- Posts: 1116
- Joined: Thu Nov 21, 2002 2:33 am
- Location: NC, USA
- Contact:
-
Psycho
- Corporal
- Posts: 33
- Joined: Mon Apr 28, 2003 12:09 pm
- Location: The Netherlands; Apeldoorn
- Contact:
ok.
Now I got this shader:
The paths to the image are correct and I still get the wite screen. Its a jpg btw.[/code]
Now I got this shader:
Code: Select all
waalbrugload
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/dmloading/waalbrugload.jpg
}
}
- General Death
- Moderator
- Posts: 1116
- Joined: Thu Nov 21, 2002 2:33 am
- Location: NC, USA
- Contact: