Loading screens

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Psycho
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Loading screens

Post by Psycho »

I can't get my loading screen to work. Every time I get a white screen :evil: . Do you guys know what I am doing wrong?

You can download the map at http://members.lycos.nl/markalbers/obj-waalbrug.pk3
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General Death
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Post by General Death »

Use a .jpg 512 x 512 and use this shader:

Code: Select all

mymapload 
{ 
nomipmaps 
nopicmip 
cull none 
force32bit 
surfaceparm nolightmap 
{ 
clampMap textures/mohmenu/levelbriefing/mymapload.jpg
} 
} 
Image
Psycho
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Posts: 33
Joined: Mon Apr 28, 2003 12:09 pm
Location: The Netherlands; Apeldoorn
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Post by Psycho »

I got this one:

Code: Select all

obj-waalbrugload
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/dmloading/waalbrugload.tga 
}
}
and it still doesn't work.[/code]
Last edited by Psycho on Thu Jun 12, 2003 12:03 pm, edited 1 time in total.
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General Death
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Post by General Death »

Yes thats for .tga files.....if you dont setup the alpha channels right you get white screen.

The .jpg shader is a tenth of the work :)
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Psycho
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Post by Psycho »

ok.
Now I got this shader:

Code: Select all

waalbrugload
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/dmloading/waalbrugload.jpg 
}
}
The paths to the image are correct and I still get the wite screen. Its a jpg btw.[/code]
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General Death
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Post by General Death »

Did you edit your .urc file to point to this new shader?
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Psycho
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Post by Psycho »

thank you if got it. The first line in the shader wasn't correct. It works now! :D
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