ERROR: Entity::LoopSound: cricket needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::LoopSound: fire_large needs an alias in ubersound.scr or uberdialog.scr - Please fix.
and
DUPLICATE ALIASES: airplane5 and airplane5
DUPLICATE ALIASES: airplane6 and airplane6
DUPLICATE ALIASES: cricket and cricket
DUPLICATE ALIASES: fire_large and fire_large
^~^~^ Script Error: binary '+' applied to incompatible types 'NIL' and 'int'
while (local.range > 200) (global/bomber.scr, 385)
while (local.range ^
^~^~^ Script Error: binary '>' applied to incompatible types 'NIL' and 'int'
ERROR: Entity::Sound: drop_bomb needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::Sound: drop_bomb needs an alias in ubersound.scr or uberdialog.scr - Please fix.
Bomb from set 9 threading kaboom
and lol
Small_Sumo died
and of course this, I would love to fix it because it spams the level heavily
Vertex color specified for shader 'static_carrusted', but vertex colors are not valid for this model
Vertex color specified for shader 'static_carwindowr', but vertex colors are not valid for this model
Vertex color specified for shader 'static_carrusted', but vertex colors are not valid for this model.
Probably the shader has rgbGen vertex. As mohlight only calculates vertex lighting for static models, you get this error (your car is a script_model). You require a shader with rgbGen identity, rgbGen entity or rgbGen lightingSpherical.
I have found that looping sounds do not work if there isn't a delay before starting them. If it is far down the list of things being started they will work, but it is better to put in a real delay.
level waittill prespawn
thread start_sounds
level waittill spawn
end
start_sounds:
wait 1
$river loopsound cricket
$fireplace loopsound fire_large
$river_speaker loopsound river // this one works without an ubersound fix, see below.
end
Your sound tiki has to be loaded in the precache script just like any other model, but you don't have to precache the sound wav files unless you have added new ones to the game.
I don't think it is a good idea to use local streamed because it lags the game. Auto should work fine. The volume is the first number after the word soundparms (0.28) and the large numbers (100 600) are how far away the sound will start to fade, and how far away it will cut off. Sounds you modify in your custom tiki should have new names, like cricket1. If you use the same name used by ubersound you get a dupacate error.
If you want to focus the sound at a certain spot, you can make a simple script_object speaker with nodraw texture and not_solid set. Then give it a targetname, like "river_speaker".