Multiple Spline Paths??

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Thirty-O-Six
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Joined: Tue Jan 28, 2003 1:57 am

Multiple Spline Paths??

Post by Thirty-O-Six »

Hi peeps

Ive been working away quite merrily on my map, and hope to post some screen shots pretty soon. It's 90% done before the full complile so just adding some exta bits before it's done.

I've followed Nemesis's tutorial on adding a plane and sound to the map, and it's working great from it's trigger by a doorway.

However, I've tried to add another plane flying along a spline path activated by a different trigger elsewhere on the map, so effectively 2 different planes triggered by 2 different triggers.

However, i cant get the second one to work at all. Ive followed the tutorial as before. however it seems to me that some of the settings need to be changed so that the trigger identifies which plane to activate along the spline path. I have made the set,target and targetname values so they are different for both, but still nothing.

Has anyone else come across this problem, or knows the answer. I'm sure its pretty simple but it's got me scratching my head a little

Cheers

Chris
Bjarne BZR
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Post by Bjarne BZR »

Never done this, but as the tut refers to a #set whith value 2, to add another plane, you will ned to change this value to like.... 3 for example... ( anything as long as its not the same value used by the first plane )
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Thirty-O-Six
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Joined: Tue Jan 28, 2003 1:57 am

Ummmmmm

Post by Thirty-O-Six »

Thanks Bjarne, I tried that, so one spline is #set /2 and the other #set /3 . Also the target and targetname values are different for both splines. Anyway, I did a fast compile and the first trigger i walked through ( for a Stuka ) worked fine and the plane flew overhead........went the the other one for a P47 and it froze and crashed the game completely. Maybe if I list the details for each one here then someone can have a look
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Gen Cobra
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Re: Ummmmmm

Post by Gen Cobra »

Thirty-O-Six wrote:Thanks Bjarne, I tried that, so one spline is #set /2 and the other #set /3 . Also the target and targetname values are different for both splines. Anyway, I did a fast compile and the first trigger i walked through ( for a Stuka ) worked fine and the plane flew overhead........went the the other one for a P47 and it froze and crashed the game completely. Maybe if I list the details for each one here then someone can have a look
PM me the problem. I have been doing a lot of flying objects and splinepaths lately.
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