Reish Vedaur wrote:Is there a way to script nodes so that the bots no longer follow certain ones and do follow detour ones when when the bomb is set?
Yes you can do that by dynamically changing the $route key or the $routelist key of their destination.
Changing their routelist array may work but I'm afraid not.
Bots try to run away from a bomb when they can find a bombcamp node further than the bomb's explosion radius away from the rigged explosive or a bombcamp node that can't be seen from the bomb.
If they can't find such a node or if there is a problem with the paths (the node isn't reachable), they'll just stand there.