removing trees

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
7th Es Cyborg
First Lieutenant
Posts: 189
Joined: Fri Dec 13, 2002 5:00 pm
Location: PA
Contact:

removing trees

Post by 7th Es Cyborg »

Ok I was attemting to remove the trees from Snowy Park

$tree_winter_tallpine remove

but it didn't work ( there are 4 differnt tree models on the map, but no need to list them all )

it gives me an error of null listener - any ideas?????
nuggets
General
Posts: 1006
Joined: Fri Feb 28, 2003 2:57 am
Location: U-england-K (england in the UK) :P
Contact:

Post by nuggets »

removing stuff through scripts will require targetnames

only if the tree is called tree_winter_tallpine as a targetname will that line work
hope this helps, prob not cos it's all foreign 2 me :-/
7th Es Cyborg
First Lieutenant
Posts: 189
Joined: Fri Dec 13, 2002 5:00 pm
Location: PA
Contact:

Post by 7th Es Cyborg »

:cry:

Any Ideas then how to get a static model off a map?
nuggets
General
Posts: 1006
Joined: Fri Feb 28, 2003 2:57 am
Location: U-england-K (england in the UK) :P
Contact:

Post by nuggets »

without decompiling???

no :P
hope this helps, prob not cos it's all foreign 2 me :-/
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Type r_drawstaticmodelpoly 0 in console :)
Image
Parts
Sergeant
Posts: 72
Joined: Thu Apr 10, 2003 12:35 pm
Location: UK
Contact:

Post by Parts »

I've never tried it but one of the commands of the scriptthread object is RemoveClass.

If the trees in the map are of a specific class type then this might do the trick.
[VS-UK]Capt.Parts[BnHQ]
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Parts wrote:I've never tried it but one of the commands of the scriptthread object is RemoveClass.

If the trees in the map are of a specific class type then this might do the trick.
Na they're merged into the bsp...
Image
7th Es Cyborg
First Lieutenant
Posts: 189
Joined: Fri Dec 13, 2002 5:00 pm
Location: PA
Contact:

Post by 7th Es Cyborg »

thanks anyway guys, I'll just settle with fogplane changes and lighting changes. Not all that I wanted, but it will do.
Post Reply