New tutorial ( bending roads using patch meshes )

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New tutorial ( bending roads using patch meshes )

Post by Bjarne BZR »

After realizing tonight that I was born as an expert on patch meshes, I made a tutorial on how to use them for softly bending roads:
http://www.planetmedalofhonor.com/rjuka ... _mesh.html
Check it out now! ( Funk soul brother )
Tell me what you think so I can improve it if anything is less than perfectly explained....
Last edited by Bjarne BZR on Wed Jun 18, 2003 10:42 am, edited 1 time in total.
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Re: New tutorial ( bending roads using patch meshes )

Post by mohaa_rox »

Bjarne BZR wrote:After realizing tonight that I was born as an expert on patch meshes,
hehe, ego. :P :roll:

nice tut :wink:
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Post by Bjarne BZR »

Well yes, a bit ego... I've always been afraid of patch meshes because they were so hard to work with, but last night I suddenly realized that they are actually wonderfully easy to work with. So I put togeter the tutorial in celebration of the pure joy I found in this discovery :)

I mean: on first try I made this:
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*proud*
Gimmi some sugar rox :wink:
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Post by mohaa_rox »

not bad. :wink:
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Post by Alcoholic »

for some reason, in my map, i use fog, and the patch meshes/lod look fine, but the brush roads look all foggy, even though and like right on top of it. changeing the original roads to meshes gave no probzz.
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Post by Bjarne BZR »

Yes, I've seen this... no idea what is is... grapics card related i suspect :?
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Post by Alcoholic »

it happened to u to? whats ur video card? mines geforce2 mx
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Post by Bjarne BZR »

No, not to me. But I tried maps that other people with other cards/drivers had this problem with... Same map... so my guess is that its a card/driver problem...

I've Got a GeForce 4, 4600 Titanium card
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Post by Alcoholic »

i wish i had one. my dad doenst want to spend 500 bux for a new card... if he did get somethign new, he'd get like an mx version or something, then when HL2 comes out, BOOM my vid card sux again.
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Post by bdbodger »

I have a 64 meg radeon from ati and my fog is terrible and my water doesn't look right some times and on some angles the walls go all foggy till you look at them same with the mesh roads . My bro has a gforce uh 3 or it it 4 with 128 meg his fog is cool a lot better and natural .
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Post by jv_map »

Bjarne BZR wrote:Well yes, a bit ego... I've always been afraid of patch meshes because they were so hard to work with, but last night I suddenly realized that they are actually wonderfully easy to work with. So I put togeter the tutorial in celebration of the pure joy I found in this discovery :)

I mean: on first try I made this:
(something beautiful was here ;))
*proud*
Gimmi some sugar rox :wink:
If they weren't so hard to texture I'd make my entire map out of patch meshes :)
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Post by Bjarne BZR »

Yeah, you got a point there JV... if you dont bend them they are just as effective as single faces of a brush, right? No caulking... sweeeet :)
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Post by jv_map »

And no detailing :)
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Post by Jack Ruby »

I have a 64mb Radeon too, I have terrible frame rates and I would say most things look pretty bad on it, I have to turn all my settings down to almost minimum to get it to run Mohaa. On say The Bridge, I get about 20 fps if I am lucky.

Why is this ?

I posted a question like this before I think Ace was trying to help me out but I never got anywhere with it really.

I got an Athlon XP 1800, 512 DDR ram and the 64mb Radeon ( the radeon is kinda useful as I run two monitors, though thats not why my card lags as I have tried it with just the one monitor ). My friend by comparison has a 32 mb GForce2, P4 1ghz( it may be faster not quite sure ) and 384mb RD ram, his machine runs mohaa beautifully no problems at all.

So what gives with the Radeon ?????

Sorry for going off the subject of your meshes Bjarne, the tutorial was cool by the way :)
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Post by jv_map »

I have a 128 MB Radeon and it runs mohaa perfectly (except I can't make screenshots).

What are your settings for anti-aliasing / anisostrophic filtering?
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