I'm using MBuilder to compile my map but it seems to be stalling out. During the vis part, it gets to about 15-20% and then stops, I've let it go for an hour or more but it never starts again. The map isn't very big so it shouldn't take that long.
I have been messing around with clipping and I thought maybe that had something to do with it, so I took some of those brushes out but still no luck. I still have some clipped brushes left but they're not very complicated.(one clip)
I also inserted a large building as a prefab from one of my previous maps, could that be it?
There is nothing in the compiling errors post about this and I couldn't find anything with a search of the mapping forum either.
compiling problem
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{SC} Jester
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Do yo get any errors at all when compiling?
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{SC} Jester
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yeah i have read that tut. I do have a few detail brushes in the map so far. The map is only about 25% done and I'm just compiling the map to see how things look during play. I've compiled the map once already and it only took about 5 min to finish. I added some more stuff including the clipped brushes and the large prefab and now the compiler stalls.
I get just 3 warnings:
1. downgrading to old animation.........
2. 2-could not find models...........
No errors.
I get just 3 warnings:
1. downgrading to old animation.........
2. 2-could not find models...........
No errors.
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Bjarne BZR
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The LARGE prefab sounds dangerous...
Do this:
Add ' > C:\vis_compile.txt' to the end of the VIS compile commandline, and post the contents of the resulting text file here.
Like this:
Do this:
Add ' > C:\vis_compile.txt' to the end of the VIS compile commandline, and post the contents of the resulting text file here.
Like this:
Code: Select all
Q3map -vis -gamedir C:\MOHAA C:\maps\test.map > C:\vis_compile.txt-
{SC} Jester
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{SC} Jester
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