How to make those trees with misc_outside textures?

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[UF]Goa.JB17
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How to make those trees with misc_outside textures?

Post by [UF]Goa.JB17 »

When i make a brush at the sky box (not on the skybox) and i put some trees on it from the misc_outside textures i can still see the black colours... how can i make that shit transparant? so i wont see the black stuff, only the trees? :?
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Post by jv_map »

Do you mean in Radiant? If so, press the blue 'A' :)
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Jack Ruby
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Post by Jack Ruby »

I am assuming your talking about the black part of the texture when your in Radiant, that black is an alpha channel and will be transparent when you compile your map and play it in MOHAA.
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[UF]Goa.JB17
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Post by [UF]Goa.JB17 »

nope, still black when i compile :?
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Post by jv_map »

Disable non-shader images in edit -> preferences :D

Then attach the right texture. :wink:
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[UF]Goa.JB17
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Post by [UF]Goa.JB17 »

the correct textures for trees are in misc_outside?
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Post by jv_map »

Yes.
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[UF]Goa.JB17
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Post by [UF]Goa.JB17 »

LOL ok, and wot does the ''culled'' stuff means? :?
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Post by jv_map »

If it's culled it can't be seen from behind.
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[UF]Goa.JB17
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Post by [UF]Goa.JB17 »

mmm... ic.... thanks dude :wink:
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Post by Alcoholic »

so culled textures increase fps?
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Post by jv_map »

They don't decrease it as much as non-culled textures :)
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Post by Alcoholic »

i have nodraw on the other sides of the nonculled brush, so is that just as good?
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