Spearhead/Radiant(?) problems

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Jagdtiger
Lance Corporal
Posts: 11
Joined: Sat Jun 14, 2003 3:53 pm

Spearhead/Radiant(?) problems

Post by Jagdtiger »

I have been making a map with MOHRadiant for MOHAA. Last night, I re-istalled Spearhead. I also installed the Spearhead SDK. Here is the problem:

1. I tried to play a singleplayer mission (i.e. t1l1), when the loading screen was about halfway finished it blitzed out and went back to the main menu. :(

2. I took the afore mentioned map into the new MOHRadiant and added some Spearhead stuff. I then compiled it

3. I then started up Spearhead and tried to play my map. It was the same as 1.

4. After that, I went to MOHRadiant and removed all the Spearhead stuff.

5. I then re-compiled the map and tried to play it in MOHAA. The results were, again, the same as 1.

I did not have these problems until I re-installed Spearhead.
:? :? :? :?
User avatar
Jack Ruby
General
Posts: 1443
Joined: Fri Feb 07, 2003 12:20 am
Location: london

Post by Jack Ruby »

You need to get a logfile of it crashing, think in the console before you try running a map type

logfile 1

it saves a .txt doc for you in main if its for aa or mainta if its sh, post some of the output from there and someone will be able to fix you up
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Jagdtiger
Lance Corporal
Posts: 11
Joined: Sat Jun 14, 2003 3:53 pm

Post by Jagdtiger »

I did that and tried to load t1l1 (Spearhead). Here's what I got:

(These lines were repeated over and over and over)

"SkeletorCacheFileCallback: Could not open binary file 'newanim/models/fx/fx_miniaa_model.skc' or 'models/fx/fx_miniaa_model.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/fx/fx_miniaa_model.tik
^~^~^ Classname addon_fx_projectile_miniaa used, but model was not a TIKI, using Object.
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed."

(When I scrolled down, I found this near the bottom)

"ERROR: global/mike_Torso.st: Unknown condition 'WEAPON_CURRENT_FIRE_ANIM' on line 558."
Post Reply