Making custom textures without paintshop

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matt_moh
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Making custom textures without paintshop

Post by matt_moh »

Not sure what forum to post this in, but since custom textures involves making a script, I put in in here.

Is there any way that I can make a custom texture without using piantshop? My demo version expired and I don't have the money to go out and buy the full version. I tried to use Microsoft Picture It to change my jpgs to tga files but when I ran my map in MOH with some of the custom textures in it, the console gave me an error saying that the tga file was an invalid type of tga file.

Are there any other programs out there that can create valid tga files for MOH?
jv_map
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Post by jv_map »

Adobe Photoshop 8) (older than 7.0 :?)
Last edited by jv_map on Fri Jun 20, 2003 5:01 pm, edited 1 time in total.
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bdbodger
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Post by bdbodger »

you can use 24 but .jpg as well but in your shader you call your texture mytexture.tga even if it is a .jpg the game looks for a .tga and if it does not find it is looks for a .jpg with the same name .
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mohaa_rox
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Post by mohaa_rox »

bdbodger wrote:you can use 24 but .jpg as well but in your shader you call your texture mytexture.tga even if it is a .jpg the game looks for a .tga and if it does not find it is looks for a .jpg with the same name .
yup, u can use .jpgs, cause most of the textures are .jpgs.
Live to map, not map to live.
-mohaa_rox, .map
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