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Alcoholic
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by Alcoholic » Thu Jun 19, 2003 11:10 pm
how/where do i get the soldier animations so i can edit them? what i want to do is take the allied_1stranger_captain's run animation, so i can edit teh run speed.
jv_map
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by jv_map » Fri Jun 20, 2003 9:07 am
I don't think that's possible with the tools we have
Alcoholic
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by Alcoholic » Fri Jun 20, 2003 4:02 pm
what? we dont have ANY tools that can do that?
mohaa_rox
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by mohaa_rox » Sat Jun 21, 2003 4:26 am
jv_map wrote: I don't think that's possible with the tools we have
with lr3d to import anims and edit them, we can!
Live to map, not map to live.
-mohaa_rox, .map
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jv_map
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by jv_map » Sat Jun 21, 2003 7:20 am
Cool!
mohaa_rox
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by mohaa_rox » Sat Jun 21, 2003 1:54 pm
we can drag the keyframes up a bit, then export it.
Live to map, not map to live.
-mohaa_rox, .map
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Alcoholic
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by Alcoholic » Sat Jun 21, 2003 6:34 pm
kOOL show me how show me how!!!!
Alcoholic
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by Alcoholic » Sat Jun 21, 2003 6:48 pm
ok i got lightray3d how do i import the soldier animation files? none of the files i have match what lightray wants me to import/open.
i want teh animation where the captain he runs.
Alcoholic
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by Alcoholic » Sat Jun 21, 2003 6:57 pm
hey cool! i just messed around and made an animation! i created a geosphere with a cylinder stuck on it, then i recorded it and made the sphere/cylinder hybrid move across the screen.