What is the problem here?

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NoTarget
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What is the problem here?

Post by NoTarget »

What is wrong here?
http://home.no/mystique/line.JPG

Is too high, or low?

:o
Krane
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Post by Krane »

1st of all, yes, it is too low. You can see that one of the trees was cutted on yhe top. But that's not your main problem.

Looks like you selected the whole brush and applied the texture. The result is that the upper face (remenber: your wall is a 6 face brush...) is textured too. Select that face (control+shift-click on the face) and apply the CAULK texture (common).

Hope it helps.
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Alcoholic
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Post by Alcoholic »

better yet, but nodraw on the other sides for treelines.
nuggets
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Post by nuggets »

you can't see internal textures, it won't be a problem of being the top face

it's just a matter of making it smaller or changing the vertical offset
hope this helps, prob not cos it's all foreign 2 me :-/
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bdbodger
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Post by bdbodger »

This happens when you fit a treeline texture to a brush just fit it then lower the top a bit and of course nodraw texture on the other 5 sides .
Krane
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Post by Krane »

Why nodraw instead of caulk?
Serph
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Post by Serph »

id prefer using caulk, just because I've never tried nodraw, and caulk is easy and makes it look good..

shift left click on brush, apply caulk texture to it


then left control shift click on the face u want a texture to be
Image
~serph~
Krane
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Post by Krane »

Alcoholic why you prefer nodraw? Is it better for the engine?
crunch
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Post by crunch »

No-Draw and caulk are almost identical textures. No-Draw is better used for the backs and sides of fence masks, such as railings, gates, culled hedgerows, etc.

Caulk is used on brush faces that have no possibility of being seen by the player in-game. Such as joints between walls, the tops and bottoms of walls, the underside of ground level floors, etc.

If caulk is used instead of no-draw on fence mask textures, the possibility of a "hall of mirrors" effect exists.

No draw will not generate that effect.

By themselves, no-draw is non-solid, and caulk is solid.

Also, a caulk-backed brush will generate a shadow, whereas a no-draw brush will not.

Kill Ya Later!
Krane
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Post by Krane »

I see, txs. Looks like nodraw is better for the oposite sides of the sky brush too, right?
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mohaa_rox
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Post by mohaa_rox »

crunch wrote:No-Draw and caulk are almost identical textures. No-Draw is better used for the backs and sides of fence masks, such as railings, gates, culled hedgerows, etc.

Caulk is used on brush faces that have no possibility of being seen by the player in-game. Such as joints between walls, the tops and bottoms of walls, the underside of ground level floors, etc.

If caulk is used instead of no-draw on fence mask textures, the possibility of a "hall of mirrors" effect exists.

No draw will not generate that effect.

By themselves, no-draw is non-solid, and caulk is solid.

Also, a caulk-backed brush will generate a shadow, whereas a no-draw brush will not.

Kill Ya Later!
but not always. nodraw doesn't draw that brush or surface, caulk make sures the player doesn't see anything.
Live to map, not map to live.
-mohaa_rox, .map
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Alcoholic
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Post by Alcoholic »

caulk casts a huge block shadow. the treeline texture you are using actually creates shadows that match the treeline. if you put caulk on the other sides, all you'll have are some huge block shadows, rather than treeline shadows.
nuggets
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Post by nuggets »

caulk is solid
no_draw is nonsolid

therefore...
solid = prevent bullets
= non passable
= casts shadows
:D
hope this helps, prob not cos it's all foreign 2 me :-/
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