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Alcoholic
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by Alcoholic » Tue Jun 24, 2003 4:26 am
Is there anyway I can give one of the AI soldiers some other animations that they dont have? The reason I want this is because the ranger captain is missing some mp44 animations, and when he has to play them, he crouches down, and stops responding to everything except pain and death...
Alcoholic
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by Alcoholic » Tue Jun 24, 2003 4:52 pm
how exactly do i import teh animations? how do i even open up the actual captain model?
mohaa_rox
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by mohaa_rox » Tue Jun 24, 2003 4:59 pm
u have to import the captain's .skd, as well as a .skc from models/human/animation. then delete the existing keyframes and animate him!
Live to map, not map to live.
-mohaa_rox, .map
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Alcoholic
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by Alcoholic » Thu Jun 26, 2003 6:17 pm
it wont allow me to import those file extensions.
mohaa_rox
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by mohaa_rox » Fri Jun 27, 2003 2:38 am
what prog are u using?
Live to map, not map to live.
-mohaa_rox, .map
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Alcoholic
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by Alcoholic » Fri Jun 27, 2003 2:50 am
lightray3d
mohaa_rox
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by mohaa_rox » Fri Jun 27, 2003 2:52 am
u must import the .skd first, then select the .skc.
Live to map, not map to live.
-mohaa_rox, .map
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Alcoholic
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Posts: 1470 Joined: Sat May 17, 2003 5:57 am
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by Alcoholic » Fri Jun 27, 2003 3:01 am
HOW? it wont let me import anything with teh file extension .skd
mohaa_rox
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by mohaa_rox » Fri Jun 27, 2003 3:30 am
what do u mean?
Live to map, not map to live.
-mohaa_rox, .map
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Alcoholic
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by Alcoholic » Fri Jun 27, 2003 4:29 am
i click import, and the filter doesnt allow those files. i also tried 'open' and i went to all files, but it said bad file id.
mohaa_rox
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by mohaa_rox » Fri Jun 27, 2003 4:45 am
ah hah! u didn't put in the plugins did u?
i placed the plugins into all these folders:
plugins, plugs, StdPlugs
Live to map, not map to live.
-mohaa_rox, .map
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Alcoholic
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by Alcoholic » Fri Jun 27, 2003 6:00 am
what plugins, where do you get them, and are those 3 seperate folders?
Alcoholic
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by Alcoholic » Fri Jun 27, 2003 5:10 pm
which ones do i need? just moh import/export?