Damn rotating doors

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nuggets
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Post by nuggets »

oh it's one of those don't shoot me i'm just the messanger scenarios is it

it's a default setting already in the door for it to always open away from the player, it just needs the angles set

did any1 reply to him??? :P
hope this helps, prob not cos it's all foreign 2 me :-/
Sideways
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Post by Sideways »

useless post, edited, deleted (baleeted).
Last edited by Sideways on Thu May 01, 2003 5:14 am, edited 1 time in total.
Sideways
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Post by Sideways »

Nevermind guys, thanks again for the help. I figured it out, tested it, it works fine now!

My map should be finished soon, and AGL will probably host it for downloads. Maybe Alliedassault.com will pick it up, I think they have my last map for download... anyway, if you see a map called:

'Zielbereich'

That's mine. Thanks for all the help!

[TaF]Capt. RADIOHEAD
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FUBAR515034
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thanks

Post by FUBAR515034 »

I thought I knew what I was doing, but after reading the posts here. I am more confused than ever about how its done. It would be nice if there was a standard for these settings. Alot of users go back instead of foward. For example take your obj tut. Doesnt work. I had to open the stock moh map to see how it should have been done. It semms like everybody has a answear. Its a shame that they are all different. I can say look in the default moh files. You know they are right :idea:
FUBAR *515034*

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Krane
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Post by Krane »

I look to my 2D window: If I want the doors to open "north/south" I do:

key:angle
value:90 270

If I want the doors opening "east/west", then:

key:angle
value:0 180

Got it? 90=N, 270=S, 0=E and 180=W.
No alwaysaway (don't work).

Hope it helps.
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bdbodger
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Post by bdbodger »

I have never had a problem with alwaysaway works for me if angle is set right .
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