If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
NoTarget
Sergeant
Posts: 70 Joined: Mon Feb 24, 2003 11:23 am
Post
by NoTarget » Wed Jun 25, 2003 12:25 am
I get some error in my compiling. Here is few of them
FloatPlane: bad normal
And this one
Entity 0, Brush 205: degenerate plane
What does this two mean?
Tnx
/Morten
Alcoholic
General
Posts: 1470 Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:
Post
by Alcoholic » Wed Jun 25, 2003 12:26 am
I remember those when I mapped with half-life. If i'm correct, you've got some bad/merged brushes or something like that.
m0g
Lieutenant Colonel
Posts: 407 Joined: Fri May 23, 2003 10:11 am
Location: Sweden
Contact:
Post
by m0g » Wed Jun 25, 2003 12:49 am
ERROR: FloatPlane: bad normal
Somehow you've created an invalid brush in your map. At least one face of this brush will be invisible in game. This usually is the result of careless vertex-editing.
SOLUTION: Use a plugin (e.g. Rogue's) to remove bad brushes. Be careful with vertex editing in the future
@
Compiling Errors - List 'em and their solutions
----------------------
Open: Edit > Find entity/Brush
type in your value: Entity 0, Brush 205 and you'll find it
NoTarget
Sergeant
Posts: 70 Joined: Mon Feb 24, 2003 11:23 am
Post
by NoTarget » Wed Jun 25, 2003 12:54 am
SOLUTION: Use a plugin (e.g. Rogue's) to remove bad brushes
---
Where do i find that plugin?