Compiling

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Daniel Radcliffe
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Compiling

Post by Daniel Radcliffe »

Ive been getting on with my map reasonably well. However I now can no longer compile the map. Its starts to compile the map and as soon as it gets to the first stage of compiling it simply stops.

There are some leaks in the map, but ive checked the co-ords and there is nothing in that area to leak.

Can someone please tell me how to have MBuilder creat a log so that i can check the log and check all the errors and send the log to someone if need be. Also is there anything else i can check for that might be cause it to stop compiling.

Please help as my map is nearing completion and i really dont want to have to abandon it for this minor error.

Thx for your help
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m0g
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Post by m0g »

Daniel Radcliffe
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Post by Daniel Radcliffe »

Thx for the link, however it has not solved the log creation prob.

Ive added the lines and all MBuilder does now it brings up the DOS screen with the light settings menu and the error:

Unregognised parameter c:\<dir>\log_light.txt

I have tried a couple of differnt paths and get the same prob come up. Please help.
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m0g
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Post by m0g »

did you put in the right path?

example:

Code: Select all

-v > c:\your_path_to_desktop\log_bsp.txt 
just copy and paste that, make sure the '>' is there aswell...
then change name of .txt

log_bsp.txt
log_vis.txt
log_light.txt

It doesnt have to be on your desktop, you can create a folder in C: for example and target that one...
Daniel Radcliffe
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Post by Daniel Radcliffe »

I found the prob as to why they didnt work, i was trying to use full setail etc in the compiling which MBuilder wouldnt accept for a log.

I think it has also revealed the problem. Both the BSP and Light files come up with:

************ ERROR ************
MAX_SURFACE_INFO

While the VIS file brings up the error:

Error opening C:\programefiles\eagames\mohaa\main\maps\testfirstmap.bsp: No such file or directory


Im assuming that the VIS error is a result of the previous errors and the previous errors means that i have to many surfaces in my map and to resolve this i need to reduce numer of visable brushed in the map. Also do the surfaces that cant be seen, eg the caulk surfaces add to the limit of the number of surfaces you can have?
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m0g
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Post by m0g »

ah, nice that you got it working :)

Im not an expert at compile errors hopefully someone else can help you out here...
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Post by Surgeon »

ERROR: MAX_SURFACE_INFO

Not sure , possibly a corrupt texture.

SOLUTION: Remove custom pk3s
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Post by jv_map »

Actually it means too much shader data in the scripts folder (so removing pk3s should help).
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Post by Surgeon »

Well your the one who put that in the compiling thread :P :P , i'll change it
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Post by jv_map »

Oops I'm getting forgetable :oops:
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