Its the explodersmashed bit it sits there smoking long before the bomb is exploded, everything works aside from this uglyness.
smoking exploder
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- small_sumo
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smoking exploder
Im sure its as simple as $myexploder anim nosmoke or sumin liek that but .......... well here I am at .map 
Its the explodersmashed bit it sits there smoking long before the bomb is exploded, everything works aside from this uglyness.

Its the explodersmashed bit it sits there smoking long before the bomb is exploded, everything works aside from this uglyness.
How to get anim words.
To get the right commands to turn emitters on and off, you just have to hit the "Anim:" +/- buttons in the entity window (key N). Most likely it is:
$exploderfire anim stop
Smoke entities should be named "exploderfire" and have the same #set as the exploder. It is all explained in the exploder.scr file in global.
The "explodersmashed" things are hidden (hide) by the exploder script until the exploder is triggered (show). But, the hide command will not stop emitters that start already on.
$exploderfire anim stop
Smoke entities should be named "exploderfire" and have the same #set as the exploder. It is all explained in the exploder.scr file in global.
The "explodersmashed" things are hidden (hide) by the exploder script until the exploder is triggered (show). But, the hide command will not stop emitters that start already on.
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:




