God damnit !! Sp maps are not so easy
I tried to add a Mg42 like in your tutorial ... never worked ...
-I put a mg42 with a bipod ...
-gave the mg42 turret $targetname/mg42
-added a info_pathnode behind the mg42 and gave $targetname/mg42_gunner_path
-added a info_pathnode where the player can't see and gave $targetname/mg42_spawner_gunner
- gave the mg42 turret $spawn/2
i compile ... run the map ... and nothing !!
D:
help me please!?! What I did wrong?!?
Cleany
Arg ... need help ... again ...
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MiStEr_Clean
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- Posts: 8
- Joined: Sat Nov 09, 2002 8:10 pm
oh
here's what i put in my .scr
// Carentan (Bob episode #3)
// ARCHITECTURE: Casque Bleu
// SCRIPTING: MiStEr_Clean
main:
exec global/mg42.scr
exec global/mg42_active.scr
exec global/ai.scr
level waittill prespawn
//////playerweapons///////
$player item weapons/m1_garand.tik
$player item weapons/colt45.tik
$player item weapons/m2frag_grenade.tik
$player ammo rifle 200
$player ammo pistol 200
$player ammo grenade 4
level.script = maps/test_carentan.scr
exec global/ambient.scr test_carentan
level waittill spawn
end
here's what i put in my .scr
// Carentan (Bob episode #3)
// ARCHITECTURE: Casque Bleu
// SCRIPTING: MiStEr_Clean
main:
exec global/mg42.scr
exec global/mg42_active.scr
exec global/ai.scr
level waittill prespawn
//////playerweapons///////
$player item weapons/m1_garand.tik
$player item weapons/colt45.tik
$player item weapons/m2frag_grenade.tik
$player ammo rifle 200
$player ammo pistol 200
$player ammo grenade 4
level.script = maps/test_carentan.scr
exec global/ambient.scr test_carentan
level waittill spawn
end
