Arg ... need help ... again ...

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MiStEr_Clean
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Posts: 8
Joined: Sat Nov 09, 2002 8:10 pm

Arg ... need help ... again ...

Post by MiStEr_Clean »

God damnit !! Sp maps are not so easy

I tried to add a Mg42 like in your tutorial ... never worked ...

-I put a mg42 with a bipod ...
-gave the mg42 turret $targetname/mg42
-added a info_pathnode behind the mg42 and gave $targetname/mg42_gunner_path
-added a info_pathnode where the player can't see and gave $targetname/mg42_spawner_gunner
- gave the mg42 turret $spawn/2

i compile ... run the map ... and nothing !!

D:

help me please!?! What I did wrong?!?


Cleany
MiStEr_Clean
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Posts: 8
Joined: Sat Nov 09, 2002 8:10 pm

Post by MiStEr_Clean »

oh
here's what i put in my .scr



// Carentan (Bob episode #3)
// ARCHITECTURE: Casque Bleu
// SCRIPTING: MiStEr_Clean

main:

exec global/mg42.scr
exec global/mg42_active.scr
exec global/ai.scr

level waittill prespawn

//////playerweapons///////

$player item weapons/m1_garand.tik
$player item weapons/colt45.tik
$player item weapons/m2frag_grenade.tik

$player ammo rifle 200
$player ammo pistol 200
$player ammo grenade 4

level.script = maps/test_carentan.scr
exec global/ambient.scr test_carentan

level waittill spawn


end
jv_map
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Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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Post by jv_map »

Try $mg42 exec global/mg42_active.scr

You're making a single player version of that lovely Carentan map by the way?

Wonderful! :)
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