If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Alcoholic
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by Alcoholic » Fri Jun 27, 2003 2:07 am
nice idea. reminds me of red factionl
Alcoholic
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by Alcoholic » Fri Jun 27, 2003 2:08 am
you know, i might use that idea in my map. ill let you know.
TheShiznaeSpe
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by TheShiznaeSpe » Fri Jun 27, 2003 2:20 am
the concept is great, but it would be better if you figured out how to break the crate via a script
Alcoholic
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by Alcoholic » Fri Jun 27, 2003 2:24 am
spawn an fx300 dmg.
Krane
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by Krane » Fri Jun 27, 2003 5:04 am
that would be very cool!!
tltrude
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by tltrude » Fri Jun 27, 2003 6:48 am
An exploder would do it better. With an exploder you can have chunks fly out, explosions, fires, and smoke. The exploder.scr file in pak0.pk3/global tells all about how to set one up.
My test bomber tutorial map has a fuel dump that leaves a crater when a v2 rocket hit it.
http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip
Tom Trude,
mohaa_rox
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by mohaa_rox » Fri Jun 27, 2003 7:06 am
exploders are more realistic
but we can convert the terrain to a script object?
Live to map, not map to live.
-mohaa_rox, .map
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tltrude
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by tltrude » Fri Jun 27, 2003 7:09 am
No, you would use a brush with the ground texture.
Tom Trude,
rOger
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by rOger » Fri Jun 27, 2003 8:05 am
Is there some way to make sure it is a explosion from a rocket or grenade that triggers the exploder? Seems silly to be able to shot a big hole in the ground with a SMG.
Looking for a good game? Play GO the ancient asian game of strategy.
mohaa_rox
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by mohaa_rox » Fri Jun 27, 2003 8:10 am
then i think u can check the trigger "projectile" i dunno, or make it immune to smg and stuff.
Live to map, not map to live.
-mohaa_rox, .map
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Yarik
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by Yarik » Fri Jun 27, 2003 3:49 pm
Yeah. It seems kinda silly if you use a MG to make a hole. But if anyone knows how to make it work with only nades ot timed bombs then that would be AWESOME.