!!! New tutorial !!! (I made it) Deform-A-ble Terrain

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Yarik
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!!! New tutorial !!! (I made it) Deform-A-ble Terrain

Post by Yarik »

Here. This is kinda stupid.
http://www32.brinkster.com/callofduty/s ... RRAIN.html
Tell me what you think? Part 2 coming soon. more adavanced.
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Alcoholic
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Post by Alcoholic »

nice idea. reminds me of red factionl
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Post by Alcoholic »

you know, i might use that idea in my map. ill let you know.
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Post by TheShiznaeSpe »

the concept is great, but it would be better if you figured out how to break the crate via a script
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Post by Alcoholic »

spawn an fx300 dmg.
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Post by Krane »

that would be very cool!!
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tltrude
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exploder

Post by tltrude »

An exploder would do it better. With an exploder you can have chunks fly out, explosions, fires, and smoke. The exploder.scr file in pak0.pk3/global tells all about how to set one up.

My test bomber tutorial map has a fuel dump that leaves a crater when a v2 rocket hit it. http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip

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mohaa_rox
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Post by mohaa_rox »

exploders are more realistic :lol:

but we can convert the terrain to a script object?
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tltrude
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No

Post by tltrude »

No, you would use a brush with the ground texture.
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Post by rOger »

Is there some way to make sure it is a explosion from a rocket or grenade that triggers the exploder? Seems silly to be able to shot a big hole in the ground with a SMG.
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Post by mohaa_rox »

then i think u can check the trigger "projectile" i dunno, or make it immune to smg and stuff.
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Post by Yarik »

Yeah. It seems kinda silly if you use a MG to make a hole. But if anyone knows how to make it work with only nades ot timed bombs then that would be AWESOME.
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