Grrrrrrr GROWL !!!!! ARRRGGGHH !!!!
Moderator: Moderators
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=Sgt. Daniel R. O*Neil=
Grrrrrrr GROWL !!!!! ARRRGGGHH !!!!
Ok so anyway im sittin there making my map, and im making arches for my doorway then i tried to make a big big arch...tall and wide for my ceiling. BAMMM !!!!! It shuts off.....i restart and everytime i go to hit inverted endcap radient shutsdown...GROWLLLL!!!!! So anyway i give up on the stupid arch ceiling.....stupid stupid stupid radient.......i will now go back to sipping my diet coke....and thinking of the most distasteful things i would love to do to radient......grrrrrrrrrrr

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=Sgt. Daniel R. O*Neil=
well bummer
I just went a different route. What i tried was i made a smaller arch and just cloned it one by one all the way acrossed the ceiling. But when i went to test it the compile time just shot up. So i deleted (about a ton) of archs for fear of making a crazy amount of upload time for people who play my map. What i was trying to do was make an entire, very large ceiling an arch. Oh well. I do have one question though. Im not sure if you will no what texture im talking about. Im using a floor texture for my floor that has different colored diamond shapes all over it. The black diamonds you can see through them to the next floor in some spots....what the heck? lol i dont know why its doing that in some spots and not others. The bottom is textured solid so this is puzzling to me. I dont want to see through my floor lol
Any ideas? I dont want to change my floor texture because it goes great with the maps concept.
p.s. God....i love the clone tool
p.s. God....i love the clone tool
- General Death
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What I have found to make my mapping very stable is to work in a prefab new file then import style. If my map has lost of detail rather then work in it which is slow and can be unstable, I create whatever new feature om working on in a seperate file. Then make it a prefab. Then bring it back into my map file and make final changes to that feature.
Working like this the mohr has not crashed in a long time for me:)
Working like this the mohr has not crashed in a long time for me:)

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=Sgt. Daniel R. O*Neil=
No
No i actually cant see through it in radient. Its the actual map i can see through the floor where the black diamonds are. Its really strange. I cant shoot through it i know that. So i guess thats a plus. If i have to ill look for a different floor texture. Its just it looks so exquisite which is perfect for my maps setting.
That texture is meant to be transparent, so I made a custom texture for you.
Just copy this, change 'mymapname' into your map name and save as mymapname.shader in the main/scripts folder. Then restart Radiant and this texture should appear in the textures/mymapname menu. Apply this texture and it won't be transparent anymore.
Don't forget to distribute this shader along with your map when it's ready.
Code: Select all
textures/mymapname/jh_stonetile1
{
qer_keyword stone
qer_keyword flat
qer_keyword floor
surfaceparm stone
qer_editorimage textures/interior/jh_stonetile1.tga
{
map textures/interior/jh_stonetile1.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Don't forget to distribute this shader along with your map when it's ready.

