I'm thinking of starting scripting/mapping for multiplayer, and I need to know a few things first...
1. Does the WHOLE script start over each round?
2. Are there any bugs with rounds reseting and the script not reseting?
What exactly does each line of the g_allietext etc mean?
Multiplayer scripting
Moderator: Moderators
yea i figured out no.3 yesterday night, just noticed it was that text stuff.
so each round it goes thru level waittill spawn, and then waittill roundstart?
i noticed something in the stock obj maps. they gave custom values for bombthinker, such as level.bomb_damage, and they put it after waittill spawn. then after waittill roundstart, they initialized bombthinker. however, i looked in the bombthinker script, and it gives level.bomb_damage a default value. so wouldnt their custom value be overwritten?
so each round it goes thru level waittill spawn, and then waittill roundstart?
i noticed something in the stock obj maps. they gave custom values for bombthinker, such as level.bomb_damage, and they put it after waittill spawn. then after waittill roundstart, they initialized bombthinker. however, i looked in the bombthinker script, and it gives level.bomb_damage a default value. so wouldnt their custom value be overwritten?
Yeah. 2015's scripts are litterally scattered with bugs (call in mohaa_roxAlcoholic wrote:however, i looked in the bombthinker script, and it gives level.bomb_damage a default value. so wouldnt their custom value be overwritten?
Last edited by jv_map on Sun Jun 29, 2003 8:56 am, edited 1 time in total.
