New tutorial
Moderator: Moderators
-
Hashmark13
- Major
- Posts: 299
- Joined: Mon Nov 25, 2002 12:20 am
- Location: USA
Where can I get the .MD3 converter for gmax, cant find it on the downloads page and the other link posted above is broken, anyone know where to find it ?
While looking for that converter (cant find it) found this tutorial for gmax,
http://www.simviation.com/gryphon/tutorials/gMax_00.htm
While looking for that converter (cant find it) found this tutorial for gmax,
http://www.simviation.com/gryphon/tutorials/gMax_00.htm
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Sorry about that. I forgot to post the actuall link. Here it is.
http://www.angelfire.com/alt/123456789/MD3EXP.ZIP
http://www.angelfire.com/alt/123456789/MD3EXP.ZIP
Wait a minute. you are supposed to export as xxx.MD3 NOT mohaa skb...
If you are using GMAX export as MD3 then in milkshape click import .MD3 then find where you placed the xxx.MD3 file and click it. Then once it is open click export-->mohaa skb
read this part hehe
If you are using GMAX export as MD3 then in milkshape click import .MD3 then find where you placed the xxx.MD3 file and click it. Then once it is open click export-->mohaa skb
read this part hehe
Make sure to save your work
File--> Save as--> Teatpot.gmax-->Save
NOw you should do this. Take the Quake III .MD3 patch that you got from .MAP and paste it into
the plugins folder of GMAX. So where ever you installed Gmax open the folder and find something
named Plugins or plugin and paste the QII .MD3 file there. This is a file that will let you
export in a Quake file.
Now click file export and pick .Md3 and give your file a name. Remeber if the plugin doesnt show
up in the export window then just exit gmax and restart it.
This will open a window and where it says "The Following Frames" _______ put in the Number 1 and
click export now. This will give you a few errors but DONT WORRY hehe. Click ok. Then once its
done exit Gmax and open up Milkshape. Remeber Milk shape has only 30 days worth of workin (its a
demo). IT will turn off after 30 days. For it to work just Register it.
Now once Milkshape is open do this
File--->Import--->Quake3 model
once its open Look at it and then do this
File--->Export-->MOhaaSkb model. IT will give you a box set the paths to where the game is and
the paths to where the milkshape folder is.. etc etc and click export. Wala this should do thee
trick.
Okay tried the tutorial, but in the end it crashes...
Got my 'teapot' in Milkshape, trying to export:
putting in the correct paths for *.exe's
....
...
..
.
Crash...
Another question:
Does Milkshape create a folder or something within Mohaa?
I mean, so that i can rightclick and choose:
Milskhape > myteapot
#############
Edited:
Okay found the problem...
It was the path where Milksape was installed!
It had spaces in the name and therefor it crash everytime on export (any)
strange....
Works fine now
Got my 'teapot' in Milkshape, trying to export:
putting in the correct paths for *.exe's
....
...
..
.
Crash...
Another question:
Does Milkshape create a folder or something within Mohaa?
I mean, so that i can rightclick and choose:
Milskhape > myteapot
#############
Edited:
Okay found the problem...
It was the path where Milksape was installed!
It had spaces in the name and therefor it crash everytime on export (any)
strange....
Works fine now
m0g
diskawa
diskawa

