Compiling Problems! PLZ HELP!

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Lt. Striker
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Post by Lt. Striker »

Yes I checked my paths and they are all set to the right spot. The lines I copied down on a few posts ago were the lines that appeared when the compiling was finished they were at the bottom of the DOS screen. I saw when looking through the lines I wrote is that it said House_To_House.bsp file was not found. So I have a feeling that the bsp stage is not making the right file into a bsp file. When I compile it seems to do nothing and I have been trying to fix this for days and I got so frusterated I had to ask for help.I am pretty sure I set up MOHAA Tools right but I am not totally positive.
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mohaa_rox
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Post by mohaa_rox »

exactly, the bsp was never created. :shock:

i had this prob at a time because there was a bad .pk3, or try reducing ur name.
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Lt. Striker
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Post by Lt. Striker »

OK thanks I will try reducing my name to something small like House. would that work?
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Lt. Striker
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Post by Lt. Striker »

I tried making my name shorter and it didnt help. how would i tell if it was a bad .pk3 file?
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Krane
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Post by Krane »

Can you transcribe the "bad key word of file name" part of your log here? I'd like to check it.
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Lt. Striker
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Post by Lt. Striker »

I can't find the bad key word or file name part anymore but I found something else. At the light stage it says ======Error======
Unrecognized parameter: mohlight
then it says something like mohlight help which you can shake a CPU at....
in the vis stage it just says =====Error===== and nothing else.
The bad key word or file name thing is gone but this is here.
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wacko
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Post by wacko »

Lt. Striker wrote:C;\Program FIles\EA GAMES\MOHAA|main|maps>Copy "C:\PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\dm\House To House.bsp" C:\PROGRA~1\MOHAA\main\maps File not found - C:\PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\dm|HOuse To House.bsp 0 file9s0 copied.
Do you have Gametype set to FreeForAll/TD in the OtherOptions? On my system, this does not work. Try compiling with Gametype SinglePlayer and move (if successful) the bsp manually into main/maps/dm.

You might also look up the builder.bat, which is created by MBuilder in the map folder and post the content here.
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Lt. Striker
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Post by Lt. Striker »

I do have my other options set to free for all/team match so I will try it with out that set there. Ok at the bsp stage it says something like ====Error===== Q3MAP Version 1.00.
then at the light stage i think it says something like ====== MOHLIGHT Version 1.48====== then it says unrecognized parameter: mohlight
Thats what it says so I have no clue whats the problem.
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Krane
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Post by Krane »

Radiant 1.48?? That was too much for me...I dunno. But I'm figuring out how to save the log.txt so you can post here.
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Lt. Striker
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Post by Lt. Striker »

Yeah I think that might be the version of Radiant that I have 1.48. But I dont know at all I am new to mapping. What do you mean I can post here? And post what here? I will post anything if it will help me because I really want to fix this problem so I can play my maps.
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Krane
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Post by Krane »

The log.txt is a text with all the info that happens during compiling. It's what you read in the command prompt window when MBuilder is working.

Seems that you have to save a text file as .bat but I dunno how it works.
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wacko
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Post by wacko »

ok
in mbuilder put >log.txt in BSP,VIS nd LIGHT options (press Change, and put it in "Set own command line behind possible other commands). Then compile and there ought to be a log.txt afterwards.
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Lt. Striker
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Post by Lt. Striker »

WHACKO YOUR THE BEST! THANK YOU SO MUCH! WHAT YOU TOLD ME TO DO WORKED! I AM SO HAPPY! :D :D :D :D :D !KRANE I WANT TO SAY THANK YOU TO YOU TOO FOR TRYING TO HELP ME! THANK YOU SO MUCH BOTH OF YOU!!
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Krane
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Post by Krane »

Wow!! Thanks Wacko. You saved me this time.

Just a little improve:
instead of >log.txt in both BSP, VIS and LIGHT you can do:

BSP option: >logbsp.txt
VIS option: >logvis.txt
LIGHT option >loglight.txt

This way you have all 3 stages recorded in text (using only log.txt was overwriting the previous stages, giving you only the LIGHT stage on the text.)

Hey Striker, did you got how to do it? We are waiting to read your logs, Lt.

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wacko
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Post by wacko »

Oooops, sorry! You're right, Krane! I thought it would append to the existing file and was to lazy to test it... Thanks for the correction.
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