Once again, another topic on doors

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lefty35
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Once again, another topic on doors

Post by lefty35 »

I've been trying to make a door that has to be shot open, but it wont work! What do I have to do? I set the health at 100, but even after I've shot 6 rockets at it, it wont open!
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GI Morpheus
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Did you try this?

Post by GI Morpheus »

Lefty,

Did you try making like breakable glass as in the tutorial below?

/tutorials/windows.php

Just a suggestion.
- GI Morpheus

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"Most of these people are not ready to be unplugged..."
crunch
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Post by crunch »

The easiest way to do this is to make your door a func_crate instead of a func_rotating door.
Put a trigger_use in front of it with a message something like "There's got to be a way to open this door!" so players might think to shoot it. (The trigger is only there for the message, nothing else.)

Once shot, your door will simply spawn debris for a few seconds and disappear, leaving the opening.

This is just one way (an easy way) to do it.

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mohaa_rox
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Post by mohaa_rox »

i recommend using exploders.
Live to map, not map to live.
-mohaa_rox, .map
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tltrude
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How soon we forget!

Post by tltrude »

I see everyone has forgoten about my exploding door tutorial map! The doors in it will work as a normal door and break apart when shot. There are several types.

http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip


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Tom Trude,

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