Skybox
Moderator: Moderators
-
nuggets
- General
- Posts: 1006
- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
- Contact:
i really only build a sky box when i'm about to compile, then just change it's dimension as i go along,
usually it's only 64 units in width and depth and 256 in height
although i do this, when compiling for the final time u'll need to make it higher as there's loads of maps in SP and MP that will lose grenades if thrown too high
usually it's only 64 units in width and depth and 256 in height
although i do this, when compiling for the final time u'll need to make it higher as there's loads of maps in SP and MP that will lose grenades if thrown too high
hope this helps, prob not cos it's all foreign 2 me :-/
size
try 800 X 1600 X 3200, which would be considered a small map, I guess. It is better to make the terrain first.
Yes
Yes, and it would probably crash. Also, when you throw granades or shoot bazooka shells through the skybox, they don't explode or come back down. So, make it high enough to prevent that. The space inside the skybox is called "the world", and the space outside the skybox it is called "the void".
Last edited by tltrude on Wed Jul 02, 2003 3:57 am, edited 1 time in total.
limit
The limit of "the world" is the grid you can see in the editor. Don't make a large map for your first one because large maps are hard on game preformance--very slow. They also take a long time to compile into a useable game map (bsp file), if you have a lot of stuff in your world.
