NOW you have DETAIL brushes....NOW you don't

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Slyk
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Posts: 361
Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA

NOW you have DETAIL brushes....NOW you don't

Post by Slyk »

Ok, two machines, both running same version of Radiant.
One WILL make detail brushes that if you close and reopen a map the detail brushes are still 'detail'.
The other machine WILL NOT. You can make every damn brush detail if you want, and when you compile OR reopen the map, all are reset to 'structural'.
Anyone else seen this? I've used every possible method to set them to 'detail', they just are not 'saved' as such when the map is compiled or reopened. HUGE pain in *** .

Thanks.
crunch
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Post by crunch »

Go to Edit--->Preferences, and make sure "q4" is NOT checked in the preferences screen.

Need "Use q3 map....."

Kill Ya Later!
Slyk
Lieutenant Colonel
Posts: 361
Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA

Post by Slyk »

Have those set just as you said...always did. Anyone else? Huge pain to transfer the file to another machine via CD to finish it.... can't do a good compile with a closed skybox either as the VIS data is too big without detailing all the small crap.
crunch
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Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
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Post by crunch »

I must fix my previous response.
In the Edit-->Preferences window, the field is titled "Use quake3 .map format" Make sure it is NOT checked. I wrote the previous response backward!

Kill Ya Later!
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