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BiG_HeaD
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Help

Post by BiG_HeaD »

Okay, I added some Pre-Fabs and some reg ground. I click COmplie and it starts doing its thing but goes striaght to the mohaa screen, DOESNT EVEN GO INTO THE MAP OR ANYTHING! SOme1 tell me WTF is going on plz :evil: :evil: :evil:
Surgeon
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Post by Surgeon »

Did you add an info_player_start ???
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BiG_HeaD
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Post by BiG_HeaD »

yeah, 3 axis, 3 allies, one regular. Do i need to delete any of those? if i do..how?
BiG_HeaD
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Well..

Post by BiG_HeaD »

AnyBody KNOW?
Surgeon
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Post by Surgeon »

hmmm - what are you using to compile your map and are u getting any error messages ??
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crunch
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Post by crunch »

Like Sureon said, you need to check error messages.

Once the game kicks you into the map room, hit the "~" key to bring up the console. Then scroll through it to find the error.

It is also a good idea to set MBuilder pauses, and compile with the "-v" modifier. This way you can read what is going on while it is compiling.

Most of the time, but not always, the game kicks you out because there is no info-->player-->start.

Kill Ya Later!
BiG_HeaD
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hm

Post by BiG_HeaD »

Well, Acutually, i do bring up the consol and see what the heck its doing and why the map didnt start, and usually i cant find a dam thing. I am 110% sure i added Info-Player-Start. But to make sure i did, How Do you Delete Info-Player-Axis and Info-Player-Allied spawns. I could delete all those and try just puting in 1 info-player-start.
BiG_HeaD
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oh ya

Post by BiG_HeaD »

oh ya,,,SInce i dont know how the heck to compile the map using .pk3 (yet) i use M_Biulder.
BiG_HeaD
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Ah..HA!

Post by BiG_HeaD »

I think i found the problem. It Says in the consol that it Cant find (mapname).BSP in a Map Folder? WHat The Heck does that mean>?
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chris_in_cali
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Post by chris_in_cali »

Likely that there was an error in the initial bsp-making step... I think the error you're reading is from the vis or lighting steps. I don't know so much, so I can't give you any more detail than that. Sorry.
crunch
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Post by crunch »

If it can't find the initial .bsp file, that means it didn't write it. Which in turn means you probobly have a leak in your skybox.
It probobly wrote a .lin file.

If this is the case, open your map in Radiant and click File-->Pointfile.
A jagged red line should appear, and exit your map where the leak is.

Or, you could just delete and then remake your skybox. Remember that patches and LOD terrain are not vis-blockers, so if you have them, then you will need a complete brush for the bottom of your skybox as well.

Just to test this, you can delete your skybox, set your grid to 16 (grid units, not keyboard shortcuts) and then draw a huge brush encompassing your entire level, hollow it out, and apply your sky texture. Don't miter it, just leave it as it is when you hollow it.

Then recompile.

It should then work.

Kill Ya Later!
BiG_HeaD
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LOL

Post by BiG_HeaD »

Omg Dude..It worked. The Skybox was a couple of units off, and there was a big gap..Thanx Again!
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