plane sound / custom tik
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- General Death
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plane sound / custom tik
I followed the tut on Nemesis site on how to add flying planes to your map and everything worked fine but there is no sound to the plane. Whats wrong with his script?
http://users.1st.net/kimberly/Tutorial/plane.htm
When I dl his bsp and scr and run it in mohaa there is no sound also.
http://users.1st.net/kimberly/Tutorial/plane.htm
When I dl his bsp and scr and run it in mohaa there is no sound also.
Last edited by General Death on Sat Jul 12, 2003 12:54 am, edited 1 time in total.

-
Desert Eagle
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For AA or Spearhead? Some of the sounds do not load (tiki) from AA to Spearhead or are overwritten.
Spearhead ubersounds:
// Airplanes
alias plane1 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 1.0 0.3 600 10000 weapon streamed maps "t dm obj "
alias plane2 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 1.2 0.3 600 10000 weapon streamed maps "t dm obj "
alias plane3 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 0.9 0.2 600 10000 weapon streamed maps "t dm obj "
alias plane4 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 0.8 0.2 500 10000 weapon streamed maps "t dm obj "
AA ubersounds:
alias airplane3 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "m5 train"
alias airplane4 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "m5 train"
alias airplane5 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 0.9 0.2 600 5000 weapon streamed maps "dm moh obj train"
alias airplane6 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 0.9 0.2 500 5000 weapon streamed maps "dm moh obj train"
Spearhead ubersounds:
// Airplanes
alias plane1 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 1.0 0.3 600 10000 weapon streamed maps "t dm obj "
alias plane2 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 1.2 0.3 600 10000 weapon streamed maps "t dm obj "
alias plane3 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 0.9 0.2 600 10000 weapon streamed maps "t dm obj "
alias plane4 sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 0.8 0.2 500 10000 weapon streamed maps "t dm obj "
AA ubersounds:
alias airplane3 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "m5 train"
alias airplane4 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "m5 train"
alias airplane5 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 0.9 0.2 600 5000 weapon streamed maps "dm moh obj train"
alias airplane6 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 0.9 0.2 500 5000 weapon streamed maps "dm moh obj train"
Desert-Eagle
....The Eagle Has Landed...
....The Eagle Has Landed...
- General Death
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For AA...Spearhead mapping, blah...lol
So what does this mean?
So what does this mean?
Code: Select all
alias airplane3 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "m5 train"
alias airplane4 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "m5 train"
alias airplane5 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 0.9 0.2 600 5000 weapon streamed maps "dm moh obj train"
alias airplane6 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 0.9 0.2 500 5000 weapon streamed maps "dm moh obj train"
- General Death
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Desert Eagle
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- General Death
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- Posts: 1116
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- General Death
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- Posts: 1116
- Joined: Thu Nov 21, 2002 2:33 am
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ok....what do I have wrong???
with this error:
Code: Select all
/*
Vehicle sounds + weapons
========================
-King Tiger Tank
-Tiger Tank
-Sherman Tank
-Halftrack
-Jeep
-Opel Truck
-Planes
-Trains
-King Tiger Cannon
-Tiger Cannon
-Flak 88
================================
Ubersound TIKI fix method element
by jv_map 10-12-2002 v1.0
=================================
Unknown - compartimented
*/
TIKI
setup
{
path models/fx/dummy
skelmodel dummy3.skd
}
init
{
server
{
classname ScriptModel
rendereffects +dontdraw
notsolid
}
client
{
settiki none
//================================================================================
// VEHICLES
//================================================================================
/*
//planes
alias Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "midway"
alias corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "midway"
*/
}
}
animations
{
idle dummy3.skc
}Code: Select all
ERROR:Entity:sound: Zeroflyby Alias does not exist in ubersound or uberdialog error
ERROR:Entity:sound: corsairflyby Alias does not exist in ubersound or uberdialog error
plane
You did not read the tutorial very well. The plane does not play the sound.
1. You need to add a script_origin near the plane's path and give it a targetname "bomberspeaker" and it must have the same #set number as first node in the the path.
2. Add the following key/value:
Key: sound
Value: airplane5
3. Place it near the path where players are most likely to be and the bomber script will set it off when the plane goes by it.
4. You can also set a #pause number to delay the sound in the bomberspeaker's entity properties.
So, you don't need an ubersound workaround, or anything in your script for the sound. Another good sound is "m1l3b_stuka_strafing_run".

Here is the URL to download the above tutorial map:
http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip
1. You need to add a script_origin near the plane's path and give it a targetname "bomberspeaker" and it must have the same #set number as first node in the the path.
2. Add the following key/value:
Key: sound
Value: airplane5
3. Place it near the path where players are most likely to be and the bomber script will set it off when the plane goes by it.
4. You can also set a #pause number to delay the sound in the bomberspeaker's entity properties.
So, you don't need an ubersound workaround, or anything in your script for the sound. Another good sound is "m1l3b_stuka_strafing_run".

Here is the URL to download the above tutorial map:
http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip
- General Death
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Sorry, I was looking at the above post. After you take out those /* things around the aliascache lines, you should be able to put key: sound and value: Zeroflyby for the sound entity.Desert Eagle wrote:Yes get very lost....LOL
In my case, my plane's targetname was fighter
for aa:
$fighter playsound airplane5
for sp:
$fighter playsound plane1
- General Death
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New tik:
Code: Select all
TIKI
setup
{
path models/fx/dummy
skelmodel dummy3.skd
}
init
{
server
{
classname ScriptModel
rendereffects +dontdraw
notsolid
}
client
{
settiki none
//================================================================================
// VEHICLES
//================================================================================
//planes
alias Zeroflyby sound/Zeroflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "midway"
alias corsairflyby sound/corsairflyby.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "midway"
}
}
animations
{
idle dummy3.skc
}

- General Death
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- Joined: Thu Nov 21, 2002 2:33 am
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