Geschütze *** AA Version available now ***

Made a map or mod? Announce it in this forum!

Moderator: Moderators

rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Post by rOger »

I would very much like to have someone try the map out, I don't have any server to run it on myself. A Swedish server would also be appreciated as I might be able to play is then as well.

And on another good note, more screens coming up. I'm compiling todays additions and will post screens as soon as I got them.


It is compiled for Spearhead, but I don't use any spearhead textures so it should be fairly easy to make a AA version. Just have to reinstall everything as AA wont run for me now for some reason. :-(
Looking for a good game? Play GO the ancient asian game of strategy.
rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Screen shots part 2.

Post by rOger »

Well, here they come. The new screens shots.

The first two screens are from what's been added today and yesterday. The rest is a cavalcade of air ducts and other small passages in the complex.

Getting closer to a complete map with big leaps. :-)

Image

Image

Image

Image

Image

Image

Image


Is that all? you say.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
well, noooo. Here's one for all you werewolves out there. :-)



Image
Looking for a good game? Play GO the ancient asian game of strategy.
Painkiller
Lance Corporal
Posts: 24
Joined: Thu Apr 10, 2003 3:23 pm
Contact:

Post by Painkiller »

I must ask cause its on my mind.

How are the FPS?
Image
User avatar
m0g
Lieutenant Colonel
Posts: 407
Joined: Fri May 23, 2003 10:11 am
Location: Sweden
Contact:

Post by m0g »

looking good rOger!
If you do set up a server i sweden/scandinavia gimme a shout, i would love to try/test it out! :D
rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Post by rOger »

The FPS is good enough i think. I run on a GeForce 4200 in 1200x1024 32 bits and default settings on the rest, and it is mostly up there at 96 and sometimes down around 60. There are around 2000 leaf portals with an average of 50 visible per leaf, so the vis is fairly efficient.

I will however add some manual leaf groups as the compile, in some areas, is not as optimal as i would want. The only thing I've noticed that could be a problem is that if you open up a door with a portal brush in it (the first time) there will be a short lag as the engine caches the models. I'm hoping this will be fixed by adding a precache.scr to the map.
Looking for a good game? Play GO the ancient asian game of strategy.
User avatar
chris_in_cali
Sergeant
Posts: 65
Joined: Thu Jun 26, 2003 9:46 am

Post by chris_in_cali »

It's so purty.

Seriously... very nice outdoor area and great work with the texturing and lighting.
User avatar
Jack Ruby
General
Posts: 1443
Joined: Fri Feb 07, 2003 12:20 am
Location: london

Post by Jack Ruby »

Looks really really nice Roger, great job. Lots of detail, you must have spent some time making this. Nice one.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Post by rOger »

I think we started three or is it four week ago. So it's gone quite quick, but it is not so big this map. Maybe good for up to 16 players, no more. Slightly smaller than the V2 OBJ map.
Looking for a good game? Play GO the ancient asian game of strategy.
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Wow this is superb :shock: Excellent work guys.

Did you really make this in four weeks? You must have worked over 24 hours a day :?

It looks so wonderful I love the map already :wink:
Image
rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Post by rOger »

:evil: F*ck!!! Managed to add the wrong .pk3 to the zip file. Hope I will be able to fix this today!!



OK, here is the map. It's just DM/TMD for now but it might be fun none the less.

Unfortunately I only hade the possibility to compile it for Spearhead. Sorry about that. It will be converted to AA as soon as I can, Hopefully within a couple of weeks. I only use two SH textures so it shouldn't be so hard. :-)

http://www.samurajdata.se/~ra/moh/Gesch ... chutze.zip


Hope you like it.
Looking for a good game? Play GO the ancient asian game of strategy.
rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Post by rOger »

Success!!! :D

I've managed to upload the correct file now, so it's all set to download.

Use the link above. Thank you!

Ps. WinZip sux big time. :-(
Looking for a good game? Play GO the ancient asian game of strategy.
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

cool man, i'm dling it. :wink:
Live to map, not map to live.
-mohaa_rox, .map
moderator
Painkiller
Lance Corporal
Posts: 24
Joined: Thu Apr 10, 2003 3:23 pm
Contact:

Post by Painkiller »

roger...would you like us to test this for you?

you mentioned some things regarding spawns and not being tested with numerous players.

Sounds to me this version is beta and needs some testing.

Let me know, maybe some time this weekend you can join the server and see for yourself.

We have a few guys that have already taken a quick glance, and they say it looks f'n great! FPS is great.


www.after-hourz.com
Image
.:Ne0:.
First Lieutenant
Posts: 176
Joined: Wed Dec 11, 2002 2:22 pm

Post by .:Ne0:. »

O
M
F
G

O
H

M
Y

F
*
C
K
I
N
G

G
O
D

totaly owned
gj m8
Ne0[be]
better known as El Sarcasm0!
Des16
Corporal
Posts: 25
Joined: Thu Apr 24, 2003 2:30 pm

Post by Des16 »

Any chance you'll bot the map?
Post Reply