Ok I am a nOOb too, and I have had problems when using the caulk texture. When I place caulk on the underside of a wall that is flush to the ground sometimes in game it looks like the light is going under the wall. I also usually get light leak compiler errors too. Would it be better for me to use
no draw on the underside of a wall to prevent this, or would this kill my FPS by drawing twice as many textures for a box by also drawing the inside which no one will see? I think I remember reading that you just have to ignore these errors with caulk in these circumstances, but I just want to confirm this.
Bjarne's light leak tutorial:
http://www.planetmedalofhonor.com/rjuka ... _leak.html
I looked at Bjarne's tutorial on fixing light leaks, but my lights are not underneath the caulked texture (the wall in this case, which is flush but shows light peaking through).
Bjarne mentions using less leaky textures on the underside of such "boxes", but to a nOOb like myself that leaves about 2,000 textures to choose from.
My main question here is would it be a really bad idea to swap
caulk for
no draw in such circumstances. If I get addition help that would just be an appreciated bonus.

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