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Triicky
Colour Sergeant
Posts: 86
Joined: Thu May 08, 2003 6:18 pm

help

Post by Triicky »

okay i read the tut but im just a mapper :( i dont have a clue wat im doing, so if any nice person :) can write me one so that my map would work? any chance?? pleasssssssssse?


triicky

(i normally dont beg)
"just because you cut of their heads doesnt mean their dead"
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Triicky
Colour Sergeant
Posts: 86
Joined: Thu May 08, 2003 6:18 pm

Post by Triicky »

// St.Georges School
// ARCHITECTURE: Tricky (hub81@hotmail.com)
// SCRIPTING: Tricky

main:

//set scoreboard messages
setcvar "g_obj_alliedtext1" "Distroy the Flak88"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Defend the Flak88"

setcvar "g_scorboardpic" "none"


level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr

level.script= maps/obj/stgeorgeschool

$world farplane_color "0.752941 0.752941 0.752941"
level.fogplane= 6500
$world farplane level.fogplane


level waittill spawn

end

whats the code for the flak88, where does it go?
"just because you cut of their heads doesnt mean their dead"
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jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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Post by jv_map »

Please stick to your previous thread /forum/viewtopic.php?t=4114 . Double posting is not allowed.
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