32bit .tga

Post your skinning / modelling questions or answers here

Moderator: Moderators

Hashmark13
Major
Posts: 299
Joined: Mon Nov 25, 2002 12:20 am
Location: USA

Post by Hashmark13 »

....well if you havent noticed only 32bit images seem to show up on skins... i made a skin using nemisis (that really happy guy that likes oreos alot) tutorial maybe i got tired of reading about going and getting some oreos and skippeda few lines... oh well i try again :( not even my loading screen works if its not 32bit
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

Well, I think, 24-bit is fine, too. But if you don't need an alpha-channel, save your pics as jpg (e.g.: mypic.jpg) and don't forget to - nevertheless - call it tga in your shader (e.g.: mypic.tga)

Hope this helps a bit!?
Hashmark13
Major
Posts: 299
Joined: Mon Nov 25, 2002 12:20 am
Location: USA

Post by Hashmark13 »

ok i will try it... thx
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

look in the channels window and make sure it has a alpha channel you can add one by pressing the folder icon in PhotoshopImage
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

This looks rather like Photoshop!? What about PSP?
CypheR
Colour Sergeant
Posts: 84
Joined: Sat Apr 26, 2003 1:16 pm
Contact:

Post by CypheR »

I use Photoshop 6 to make my .TGA files... never got a loading screen to work with PS7... i suggest you try it.
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

it is possible to make a 32 bit TGA with paitshop pro . What you do paint the part you want to make a alpha channel from black . on the top menu click mask , new , from image . A dialog box will open and you select any none zero value . after you do that select masks , view mask . Then select masks , edit mask and edit it the way you want it . You should see a mask icon in the layer window , it looks like a little face . Then save it as a 24 bit TGA . It is actually a 24 bit TGA with an alpha channel so it will work even though it seems to be only 24 bit .
Hashmark13
Major
Posts: 299
Joined: Mon Nov 25, 2002 12:20 am
Location: USA

Post by Hashmark13 »

ugh.... i will try photo shop 6.... its a smaller download that 7... lol my supa 56k will get it done in a matter of um... days :( hehehe lol

*no shareware is being used in downloading this software*-just to keep admins happy :wink:
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
Hashmark13
Major
Posts: 299
Joined: Mon Nov 25, 2002 12:20 am
Location: USA

Post by Hashmark13 »

photo shop 6 seems to be working :) i can start skinning right away!!! and now my loading screen wont be black
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
ABit
Lance Corporal
Posts: 18
Joined: Sat Jul 05, 2003 10:35 pm

Post by ABit »

Late reaction...

Paintshop Pro reads the following:


You can open and save three types of TGA files:
An 8-bit file that does not support an alpha channel,
A 16-bit file that contains a 15-bit color channel and a 1-bit alpha channel, and
A 24-bit file. If you save a file with an alpha channel in the 24-bit TGA format, Paint Shop Pro creates a 32-bit file containing a 24-bit color channel and an 8-bit alpha channel.


So, its says it save 24 Bit, but thats just the color channels, PSP adds the 8 bit Alpha channel. So that makes 32 Bit.
User avatar
chris_in_cali
Sergeant
Posts: 65
Joined: Thu Jun 26, 2003 9:46 am

Post by chris_in_cali »

You're confusing people's ability to give advice because you keep saying photo shop when you have paint shop pro. Differenct programs, different costs, differenct capabilities.
Post Reply