Making my map from sp to tdm or dm
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Silent_Death
- Sergeant
- Posts: 64
- Joined: Sun May 25, 2003 5:59 pm
- Location: Canada Ontario Hamilton
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Making my map from sp to tdm or dm
Hey I'm working on my first map ever and it's a test map. When I'm done I want to test it with some people but it's a singleplayer map. How can I make it tdm or dm? It's nowhere near done is that a problem?
I'm new to mapping!
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UBER_SOLDAT
- Warrant Officer
- Posts: 127
- Joined: Wed Aug 07, 2002 7:44 pm
- Location: ENGLAND
- Contact:
theres 2 things you need:
for sp maps, the only spawn point you need is 1 info_playerstart. for mp maps, you need:
at least 1 info_playerstart
info_alliedstart and info_axisstart for each team [tdm/obj/rb maps]
info_deathmatch [dm maps]
the 2nd thing you need to do is make sure the .bsp is in maps/dm, or maps/obj if its an obj map
sp maps dont usually make good mp maps tho. push for city hall was good in mp, but there arent many that are. mp needs lots of roads and paths leading to other parts of the map, but sp maps are usually just 1 line from start to end, so they wont have very good gameplay
for sp maps, the only spawn point you need is 1 info_playerstart. for mp maps, you need:
at least 1 info_playerstart
info_alliedstart and info_axisstart for each team [tdm/obj/rb maps]
info_deathmatch [dm maps]
the 2nd thing you need to do is make sure the .bsp is in maps/dm, or maps/obj if its an obj map
sp maps dont usually make good mp maps tho. push for city hall was good in mp, but there arent many that are. mp needs lots of roads and paths leading to other parts of the map, but sp maps are usually just 1 line from start to end, so they wont have very good gameplay
