Invisible solids?

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Guest

Invisible solids?

Post by Guest »

Heres a pic to demonstrate my problem:
Image

That guy is laying on NOTHING! ...there are a bunch of invisible solids running through my trench, and I want them gone

anyone know what this is?[/img]
jv_map
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Post by jv_map »

Uncheck all filters and see if there's anything in Radiant....
Image
[KreatoR]
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Post by [KreatoR] »

what filters..... me noob :oops:
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General Death
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Post by General Death »

In the mohr go to View>Filter....make sure none are checked.

Also at the top of the mohr prog it should say Filters: <none>
Image
Guest

Post by Guest »

it says filters <none> at the top

any other ideas?
UBER_SOLDAT
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Post by UBER_SOLDAT »

if you stand looking at a wall and drop your gun, it gets stuck in the wall, and turns slowly. maybe the same is happening with that soldier - theres no room to fall, so he gets stuck in the wall. you could try having

$soldier waittill death
$soldier nonsolid
end

might work, but im just guessing. otherwise, you might have to make the trench wider. it would be better if theyd used the SoFII thing where the dead peoples limbs move so they die leaning against walls and stuff
[KreatoR]
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Post by [KreatoR] »

no, its not that, cause I can walk on it too (they are like little mounds of nothing).... could it be from bad vertex editing?

if so, then is there an easier way to change the brushes on the left(in the pic below), to how they are on the right without moving each and every vertex... cause thats how i did it

Image
Guest

Post by Guest »

anybody? :(
jv_map
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Post by jv_map »

Try to delete that vertex-edited brush and see if it still happens.

Just to be sure...
Image
Guest

Post by Guest »

it doesnt

Is there anyway to select all the vertices on the right side and drag them all down at once? cause I moved them all down individually ...what a pain :?
[KreatoR]
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Post by [KreatoR] »

Anyone? its kind of putting my map at a halt :oops:

thnx
jv_map
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Post by jv_map »

It's easier to work with when you split the brush up in several small brushes.

I think you can move multiple vertices by dragging a blue box around them (just like you would draw a brush).
Image
[KreatoR]
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Post by [KreatoR] »

jv_map wrote:It's easier to work with when you split the brush up in several small brushes.

I think you can move multiple vertices by dragging a blue box around them (just like you would draw a brush).
Ehhhh.... what blue box? :oops:

And is there a way to select multiple brushes all at once? like deaging a selection box (if there is such a thing) over the brushes you want selected? rather than having to select every single brush one at a time... what a pain :(

thnx!
jv_map
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Post by jv_map »

You can use a brush as a selection box when using any of the options from 'select complete tall' up to 'select inside' of the selection menu.
Image
[KreatoR]
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Post by [KreatoR] »

awesome!

and how do you do the same thing with selecting vertices and edges?
... so I dont have to select them one at a time
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