Large objects making Radiant crash??
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Large objects making Radiant crash??
I just started mapping and made a few large houses and such. I have saved them as prefabs, and when I insert them into a map and move them into position it usually crashes Radiant. Is there a way to group them together to make the program think its just one simple brush, like the tanks and such that come with the program?
May I offer the following suggestion....
While in the misson OR while you have your main map open.
Get the coordinates where you would like the building to reside, for both
the XYZ as well as the angle of rotation.
Then when you build your prefab, build it at that location and angle etc..
As you can imagine. when you finally load it into your main map it will
be placed exactly where it should reside. This method has worked for
me quite well. The radiant editor has to relie on how much available memory your system has, and if you are using W98/ME, you are at the
mercy of the Windoze Slop system. Window OPS are probably the worst
OPS on the planet earth as far as any type of intellegient and reliable memory managment. I think often when the editor crashes, it is due to
the underlining OPS not handling memory allocation sufficiently.
Lastly, I have also had the editor crash after trying to load large prefabs, and then rotate them and or re-position them. So I use the above method to so far......get large pre-fabs loaded into the main map.
Hope this helps.
Get the coordinates where you would like the building to reside, for both
the XYZ as well as the angle of rotation.
Then when you build your prefab, build it at that location and angle etc..
As you can imagine. when you finally load it into your main map it will
be placed exactly where it should reside. This method has worked for
me quite well. The radiant editor has to relie on how much available memory your system has, and if you are using W98/ME, you are at the
mercy of the Windoze Slop system. Window OPS are probably the worst
OPS on the planet earth as far as any type of intellegient and reliable memory managment. I think often when the editor crashes, it is due to
the underlining OPS not handling memory allocation sufficiently.
Lastly, I have also had the editor crash after trying to load large prefabs, and then rotate them and or re-position them. So I use the above method to so far......get large pre-fabs loaded into the main map.
Hope this helps.
grb
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
I just started mapping as well and my system is a punny 1ghz 512mb and a 32mb dual head and I'm crashing a lot as well. Mostly when working on curves or moving around too fast in 3d view. I tried minimizing my system monitor and checking the system performance. It's maxed most of the time. Guess it's time to switch to a 3ghz+ machine with gobs of ram, hyperthreading, and an 8x agp with tons of video ram as well.
For me it was the same thing, so I allocated more memory to MohRadiant! now it works sweet! 
m0g
diskawa
diskawa