Model clipping (different than clip brushes)

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Trinculo
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Model clipping (different than clip brushes)

Post by Trinculo »

ok guys i'm stumped, i cant seem to figure a way to make the bounding box on the damn standard vehicle/europe/car-tan model non-solid so my clipping brushes work properly, i have tryed "n" NO_STATIC_COLLISION but that doesn't seem to do anything to it......... :(

Any ideas?

Plus why is there a static/vehicle/europe/car-tan when it is just a pink box in mohradiant and doesn't show up as anything in game?
jv_map
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Post by jv_map »

Type key 'notsolid' (no value) to make the bounding box non-solid. :)

Several entities of the list in mohaa are broken which is due to the paks shipped with the game are basically a mess (e.g. pak4.pk3 is never used whatsoever ;)).
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Trinculo
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Post by Trinculo »

thank you very much jv_map, you are a life saver :)
Trinculo
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Post by Trinculo »

umm nope that doesn't work for me :( :x

any other sugestions?
Trinculo
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Post by Trinculo »

come on guys i know you can help me :)
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Alcoholic
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Post by Alcoholic »

if its still the "vehicle" entity you can give it a collision mask i think.
Trinculo
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Post by Trinculo »

collision mask? never heard of that
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Post by jv_map »

Try key / value

setsize / (0 0 0) (0 0 0)

or

setsize / 0 0 0" "0 0 0

Make a backup of your .map before you try the latter :!:
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Post by Alcoholic »

whats the ladder do.
Trinculo
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Post by Trinculo »

lol he said latter not ladder as in the last thing not something you climb
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Post by Trinculo »

nope neither of them did anything the bounding box is still solid :(
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Post by Alcoholic »

yeah whats the last one do.
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