Multiple aim origins for sniper and camper nodes?

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Bjarne BZR
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Multiple aim origins for sniper and camper nodes?

Post by Bjarne BZR »

Im asking in the forum instead of testing because my compile takes ages...

Can sniper and camper nodes have multiple aim origins?
Ive found that there are hardly any spots where it is a good idea to only look one way... so: is it possible to add extra script_origin targets to make a camper/sniper cover multiple areas?

If not I hereby request a new feature:
Make camper/sniper nodes suport multiple targets that a soldier will then cycle through when at the node.
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jv_map
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Post by jv_map »

Acknowledged 8-), new feature in the works...
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small_sumo
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Post by small_sumo »

I already tried it andf it seams to work. I have em point usually in 2 directions and they just swap between the 2.

I'm not 100% but I believe this to be so.
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