Im asking in the forum instead of testing because my compile takes ages...
Can sniper and camper nodes have multiple aim origins?
Ive found that there are hardly any spots where it is a good idea to only look one way... so: is it possible to add extra script_origin targets to make a camper/sniper cover multiple areas?
If not I hereby request a new feature:
Make camper/sniper nodes suport multiple targets that a soldier will then cycle through when at the node.
Multiple aim origins for sniper and camper nodes?
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