ok. im making my first map.. Ive made the windows i can see threw and the windows i can shoot and break. now i need to make a window that has a frame (wooden) and maybe some broken bits of glass all around the frame (like a broken window) but so i can jump threw the center of it. So far if i select the tecture that says broken window it just gives me a broken window with bars across it and i cant jump thre or anything How do i do this? is it a texture i need and if so which 1? Or is there no such way to do what im asking (im using the texture "window_2 i think its called and it has a bown frame)
Thanks in advanced
Window textures and help
Moderator: Moderators
Think about making the script_object which is the broken version of the window out of more than one brush. U could still give those brushes the texture of a broken window and u would have the desired hole in the middle. Else, u could still make ur own texture for the broken version where the bars are erased...
broken
The broken window does not have to be just one brush, but it does have to be one entity. Highlight all the brushes of the broken window and make them a single script object. Then checkmark the nonsolid check box.
Re: broken
tltrude wrote:The broken window does not have to be just one brush, but it does have to be one entity. Highlight all the brushes of the broken window and make them a single script object. Then checkmark the nonsolid check box.
this worked TY.. unfortunatly it did not turn out like i had invisioned it so i just scraped the ida and put up a frame lol
Tutorial map
My Explodingdoor tutroial map has a window you can jump through to break it. The broken window is made of 4 brushes, too.
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip


