ok, I know FPS differs from computer to computer, but is there something that will be the same on all computers that i can use to judge how smooth or laggy my map will be? tex? rspeeds? etc.?
If so, when is that number considered bad? or what number should I try to stay under to keep my map running smooth?
mtex counter is most important, though it depends on resolution. When comparing mtexes, you must use the same resolution. Try to keep the mtex count under 20 in 1024 * 768.
Isnt there a way to add a command to the shortcut of MOH, and it will always start in dev mode? something like: C:\program files\MOHAA\mohaa.exe +developer
jv_map wrote:mtex counter is most important, though it depends on resolution. When comparing mtexes, you must use the same resolution. Try to keep the mtex count under 20 in 1024 * 768.
Type 'developer 1' to go in developer mode.
So thats what you guys use judge wether or not the map will play smoothly? And that is a global thing?... I mean, as long people are using the same resolution, they will get the same mtex# on thier comp no matter what thier specs are?
Everyone should get the same mtex, except for those who don't have a multi-texture vid card but those are very rare nowadays.
For comparing fps to a map I just compare the actual fps counter to those of an original map. This is because a lot of other factors such as a script can have a devastating impact on the frame rate.
I think Mtex is the "weight" in Mbytes of the textures rendered in the scene so it can be a good indicator to know the memory load of your graphics card.
(and sure ~20 is a good value)