suncolor
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suncolor
what are good dawn values for my world? (suncolor and such)
try:
suncolor 45 45 55
ambientlight .45 .45 .55
Its hard to know what is good, because you didn't say which skybox it is and the general colors of the map. The three colors are red, green and blue. But, you don't mix them like you would for paint because they are light.
suncolor 45 45 55
ambientlight .45 .45 .55
Its hard to know what is good, because you didn't say which skybox it is and the general colors of the map. The three colors are red, green and blue. But, you don't mix them like you would for paint because they are light.
Last edited by tltrude on Mon Jul 14, 2003 12:02 pm, edited 1 time in total.
no the suncolor values are whole numbers. i think ambientlight is too. you can see these colors by selecting an entity and pressing k, then messing with red green and blue until you get what you want. for farplanes, you should use rgb values, which are on a scale from 0 to 1. a good farplane is your suncolor converted to rgb values. if you dont know how to move a decimal over, just open up that k menu, give red green and blue values that represent your suncolor, then click ok. the key _color will be in the entity, and its in rgb values.
You want to keep lighting values very low for night maps.
For those, Your Radius lights will add most of the lighting in your map.
I would suggest an ambient light value no higher than 10, just so that very dark areas will at least have textures rendered.
As far as suncolor, you shouldn't need it in a night map.
That's just opinion, as I have not made a night map.
Kill ya later!
For those, Your Radius lights will add most of the lighting in your map.
I would suggest an ambient light value no higher than 10, just so that very dark areas will at least have textures rendered.
As far as suncolor, you shouldn't need it in a night map.
That's just opinion, as I have not made a night map.
Kill ya later!
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nuggets
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pitch black = 0 0 0 whether in suncolor or ambientlight
day light = 70 70 70 if used in suncolor, you'll have shadows but dark patches
if used in ambientlight everything will be full daylight
so if you want full daylight use 70 70 70, but remember to add ambientlight so that there are no pitch black areas something like 15 15 15
for night maps, i use 20 20 30, the colors are in RGB settings (Red Green Blue) so you'll have a blue tint, i think this looks sexy on a night sky
but you may wanna try a purple tint so add a little more red, possibly 25 20 30
remember though...
SUNCOLOR will cast shadows,
AMBIENTLIGHT only light the brushes
SUNFLARENAME will need to be none as Wacko said to remove the flare

day light = 70 70 70 if used in suncolor, you'll have shadows but dark patches
if used in ambientlight everything will be full daylight
so if you want full daylight use 70 70 70, but remember to add ambientlight so that there are no pitch black areas something like 15 15 15
for night maps, i use 20 20 30, the colors are in RGB settings (Red Green Blue) so you'll have a blue tint, i think this looks sexy on a night sky
but you may wanna try a purple tint so add a little more red, possibly 25 20 30
remember though...
SUNCOLOR will cast shadows,
AMBIENTLIGHT only light the brushes
SUNFLARENAME will need to be none as Wacko said to remove the flare
hope this helps, prob not cos it's all foreign 2 me :-/
